Posted
by
Soulskill
from the shadows-with-shadows dept.
MojoKid writes "The PC demo for Codemasters' upcoming DirectX 11 racing title, Dirt 2, has just hit the web and is available for download. Dirt 2 is a highly-anticipated racing sim that also happens to feature leading-edge graphic effects. In addition to a DirectX 9 code path, Dirt 2 also utilizes a number of DirectX 11 features, like hardware-tessellated dynamic water, an animated crowd and dynamic cloth effects, in addition to DirectCompute 11-accelerated high-definition ambient occlusion (HADO), full floating-point high dynamic range (HDR) lighting, and full-screen resolution post processing. Performance-wise, DX11 didn't take its toll as much as you'd expect this early on in its adoption cycle."
Bit-tech also took a look at the graphical differences, arriving at this conclusion: "You'd need a seriously keen eye and brown paper envelope full of cash from one of the creators of Dirt 2 to notice any real difference between textures in the two versions of DirectX."
Posted
by
ScuttleMonkey
from the following-with-a-firm-push dept.
A discussion panel at EclipseCon exposed how managers are freaking out over open source. Apparently a disconnect exists between managers who set corporate open source policies and developers supposed to follow them, but who end up covering their tracks to make it seem like they are not using open source. Developers, though, end up using open source because of its ubiquity and not using it 'puts them at a competitive disadvantage because their competitors are.' And the Lawyers are in a panic.