Comment Re:Still no consequences? (Score 1) 20
That said, from the two comparisons you made, I suspect you're thinking of NMS as the wrong kind of game here. It's not an "escape room" style survival game, and base building is mostly meant to be a simple place to keep / display your stuff, not Factorio-in-space. There is no real plot or long-term goals beyond what you set for yourself and a few "story" missions to encourage you to at least leave the starting planet and check out the neighborhood.
If you haven't seen it since 2016, it's a radically different, and better, game. And if you have - Hey, it's not for everyone and that's okay. Some people like open world exploration, some people like puzzle games, some people like FPSs.