Yes, I'm finding FFXII's Boss battles to be much more challenging and exciting than CT's (and CTs' were better than FFVI's). You have to play smarter in FFXII, you can't just power your way past bosses with minimal strategy.
I could not disagree more. In FFXII, you set up your gambits with basic strategies, like heal your friends, and then you walk towards monsters and your characters automatically kill them, with no more input from you. You do that enough times, and then you can walk up to a boss and watch your characters kill it. I didn't get to the end of the game, the last place I remember going through was the Feywood, but the battle system seemed basically non-existent to me. And the storyline started out really well, and then started to just consist of 10 minute cut-scenes that said you had to walk to the other side of the map, and here's some bullshit about why you can't take a boat/airship. I got bored and gave up.
The only regular RPGs I've played that required real strategy and not just leveling up have been the Valkyrie Profile series. In the first VP, I met a boss that was crazy hard, went away and leveled up a bunch, and still got killed just as easily. Went online, found out the recommended level level him was 10 levels below me, wtf? But my problem was that I had the skills on my characters set up all wrong, and my strategy sucked as. Then I play VP2, and almost got my ass handed to me in the first dungeon because I didn't take the time to learn the battle system or think about what I was doing. Both of them have an excellent story, btw.