So as a games industry Senior Programmer, I can't imagine doing this.
Like, even a junior programmer is expected to have an opinion on the design of the feature they're working on. We have designers, but one of your jobs as a programmer is to give your opinion on whether or not something is fun. Whether it's even POSSIBLE to do within the constraints of the system.
Also, it would be a LOT more work for me to coerce code out of an LLM and then integrate it than tell a junior programmer, "Hey, our designer needs some internal data exposed to the blueprint system, can you get them what they need?" And it honestly doesn't take long to take an enthusiastic junior programmer to a level where you can start tossing REAL tasks at them.
Honestly, all this LLM BS sounds like a way to GIVE me more work, not lessen my load. I can talk to a junior programmer twice a week for half an hour, do some code reviews, and be on call for any of their code questions and that's STILL less work than conjuring some weirdo incantation to an LLM that doesn't know what 'fun' is and then trying to integrate that bug-free into our engine.
Gimme enthusiastic, friendly programmers all day long. I'll teach them how to code myself if I have to, but having someone that plays games, is excited to make games, and can connect with a designer--that's stuff I can't teach.
Don't get me wrong, it's not always a kind industry. Lots of layoffs, lots of shitty managers trying to make you work overtime for free. Lots of bad directors and designers that don't know what fun is themselves and are only concerned with how many microtransactions per hour they can squeeze out of people. But there are still plenty of good studios out there doing great work and entertaining people for a reasonable price. It can be a great gig.