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Hardware Hacking

Huge Credit Fraud Ring Sends Europeans' Data To Pakistan 166

marshotel excerpts from a story at the Wall Street Journal: "European law-enforcement officials uncovered a highly sophisticated credit-card fraud ring that funnels account data to Pakistan from hundreds of grocery-store card machines across Europe, according to U.S. intelligence officials and other people familiar with the case. Specialists say the theft technology is the most advanced they have seen, and a person close to British law enforcement said it has affected big retailers including a British unit of Wal-Mart Stores Inc. and Tesco Ltd."
Quickies

Submission + - Ceiling height affects problem-solving skills

An anonymous reader writes: A recent study at the University of Minnesota suggests that ceiling height affects problem-solving skills and behavior by priming concepts that encourage certain kinds of brain processing. According to researcher Joan Meyers-Levy, "When people are in a room with a high ceiling, they activate the idea of freedom. In a low-ceilinged room, they activate more constrained, confined concepts." The concept of freedom promotes information processing that encourages greater variation in the kinds of thoughts one has, while the concept of confinement promotes more detail-oriented processing. From the article: "Managers should want noticeably higher ceilings for thinking of bold initiatives. The technicians and accountants might want low ceilings." There could be consequences in the world of health care as well, she said. "If you're having surgery done, you would want the operating room to encourage item-specific processing."
Games

Videogames Really Are Linked to Violence 204

ahoehn writes "Amanda Schaffer has written a refreshingly balanced piece about the connection between video games and violence. Instead of regurgitating the typical reactionary voices in this debate, she looks at what scientific studies suggest about the issue. From the article: 'Pathological acts of course have multiple, complex causes and are terribly hard to predict. And clearly, millions of people play Counter-Strike, Halo, and Doom and never commit crimes. But the subtler question is whether exposure to video-game violence is one risk factor for increased aggression: Is it associated with shifts in attitudes or responses that may predispose kids to act out? A large body of evidence suggests that this may be so ... Given this, it makes sense to be specific about which games may be linked to harmful effects and which to neutral or good ones. Better research is also needed to understand whether some kids are more vulnerable to video-game violence, and how exposure interacts with other risk factors for aggression like poverty, psychological disorders, and a history of abuse.'"

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