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Businesses

Failed Games That Damaged Or Killed Their Companies 397

An anonymous reader writes "Develop has an excellent piece up profiling a bunch of average to awful titles that flopped so hard they harmed or sunk their studio or publisher. The list includes Haze, Enter The Matrix, Hellgate: London, Daikatana, Tabula Rasa, and — of course — Duke Nukem Forever. 'Daikatana was finally released in June 2000, over two and a half years late. Gamers weren't convinced the wait was worth it. A buggy game with sidekicks (touted as an innovation) who more often caused you hindrance than helped ... achieved an average rating of 53. By this time, Eidos is believed to have invested over $25 million in the studio. And they called it a day. Eidos closed the Dallas Ion Storm office in 2001.'"

Comment Re:Bad Title (Score 4, Informative) 418

The $12m is just for the planning. They originally though $8 million would be enough but it wasn't. The UW payroll system (really HR system) has to take care of around 60,00 employees at several campuses plus county extension branches. There are all sorts of job descriptions with different contracts, vacation, sick leave, seniority, retirement plans, insurance, etc. The previous failure was an embarassment and some reporter figured they could stir up some trouble by making a big deal out of this. It's better that they get all the processes sorted out before they start writing custom code.
Apple

Apple Updates iMac, iLife, .Mac 528

Apple just announced new iMacs. They are aluminum and come in 20" (two models) and 24". There's a new view called "Events" in iPhoto that should make it easier to deal with large photo libraries. Apple's .Mac service is enhanced with .Mac Web Gallery, which integrates with the new iTunes and also the iPhone. It's a Web 2.0 app now. And iMovie is being replaced by a completely new app of the same name. Steve Jobs claimed that with it you can put together a 5-minute movie in 30 minutes, and he demo'ed that from the stage. iWeb, iDVD, and GarageBand get new features too. And .Mac subscribers get 10 GB of storage. Here is Engadget's blow-by-blow coverage, and Wired's.

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