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Hydrogen Fuel Balls from a Gas Pump? 280

navalynt writes "New Scientist reports that the Department of Energy has filed a patent for hydrogen fuel balls. From the article 'The proposed glass microspheres would each be a few millionths of a metre (microns) wide with a hollow center containing specks of palladium. The walls of each sphere would also have pores just a few ten-billionths of a metre in diameter.' They are supposedly safe and small enough to be pumped into a fuel tank in the same manner as gasoline."

Why Email Is Still The Most Adopted Collaboration Tool 253

An anonymous reader writes "Isaac Garcia, the founder of a Web 2.0 Collaboration Software company, writes bluntly about why Email is still the preferred and most adopted collaboration solution around. 'So, why are Collaboration Software Vendors (Central Desktop included), keen on vilifying email and so quick to promise a practical alternative to the chaos of email? And, if the vendor's software is so much better than email, than why do users revert back to email as soon as they hit a snag in the system? Why do users refuse to adopt collaboration software?'"

Cocaine Biosensor 180

Aaron Rowe writes "The MIT Technology review reports that a lab at UC Santa Barbara has created a biosensor by attaching a special type of DNA called an aptamer to a gold electrode. When cocaine is present, the aptamer tightly hugs a cocaine molecule and leans over so that a metal tag can touch the gold surface. This causes a spike in a plot of current versus voltage when the electrode is attached to a machine called a cyclic voltmeter."

Female Gamers Duke It Out 91

It's March, and that means that Women's History Month has rolled around again. The latest event put on by 'Women in Games International' was held in February; Both Wired and Gamasutra have rundowns on the event. Wired's coverage highlights the two camps of female gamers, the 'Frag Dolls' and the 'Casual Gamers' that populated the event. Gamasutra's piece discusses the exploration of women in all gamer roles. That, indeed, was the focus of the event: Women as players, designers, and gamers. From that article: "Margaret Wallace (Skunk Studios), also on the panel, railed against the industry for disenfranchising women. 'There's a push against women gamers from within the game industry,' she said. Games have been made 'with puke-humor' thought to be edgy, she said, wondering why developers don't see the direct correlation between the 'sophomoric' humor put into the games and women not liking them. 'They treat women as a mysterious nut to crack.' Wallace's advice: 'Make a game mechanic accessible.'" GameSetWatch also a blog post linking to some advice for female FPS players, especially 'aggressive young girls'.

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