Comment By far the easiest way to avoid the issue. (Score 0) 494
You can certainly, as slashdotters assuredly will, endlessly debate copyright law and trademarks and the DMCA and how close to using someone else's ideas you can get before triggering legal action, but I maintain that the simplest method of completely avoiding the issue is to make a game that isn't anything like what someone else has already done. Instead of trying to just barely skirt the law, make your mark as an originalist, as a creator. It's /much/ more difficult to do - you might even respect copyrights and trademarks a little more afterward, although you also may not - but it's still much easier than lawyers' fees and court dates and trying to squeak your imitations past the DMCA. You'll also almost certainly find that it's much more deeply satisfying to create something entirely new, entirely your own, than to clone someone else's work.
Making a Pac-Man clone should be a requirement for anyone learning about game coding, there's no doubt, but you don't /distribute/ it. If Namco Bandai wants to put Pac-Man on the Android Market, that's their decision: you should come up with your own thing, and put /that/ on the Android Market. Besides, does the world /really/ need another Pac-Man clone?
Making a Pac-Man clone should be a requirement for anyone learning about game coding, there's no doubt, but you don't