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Average Ratings 0 Ratings

Total
ease
features
design
support

No User Reviews. Be the first to provide a review:

Write a Review

Description

Pixyz products are designed to streamline workflows involving 3D data and facilitate its preparation for various visualization applications. These tools guarantee that your 3D assets are optimized for use in Unity, regardless of their origin. The innovative Pixyz tessellation algorithm simplifies the transition from import to real-time publication. You can import a wide range of assemblies, from small to large, encompassing over 45 supported formats such as CAD, mesh file formats, point clouds, and others. Additionally, you have the capability to live-link Unity assets with their original source data, ensuring that any modifications are automatically reflected. Functions like creating LODs, generating UVs, merging and exploding meshes, and altering pivots allow you to craft assets that are ready for use directly within Unity. Furthermore, you can optimize any data directly in the Unity Editor without the need for re-importing, which lets you concentrate on your primary objective: creating and sharing immersive, real-time 3D experiences that captivate users. This seamless integration fosters a more efficient development process while maximizing the visual fidelity of your projects.

Description

The Unity XR SDK is designed for advanced users interested in creating their own XR providers compatible with the Unity platform. To obtain the XR SDK, you need to register for access on the designated page. This SDK enables various backends, referred to as "providers," to implement a unified engine feature known as a "subsystem" within Unity. During runtime, user applications have the capability to choose and activate these providers. A subsystem descriptor serves as the metadata for a subsystem, which can be reviewed prior to the loading or initialization processes. This information is derived from a manifest file and can be accessed through a C# interface. Additionally, a Create method is utilized to activate the subsystem and supply an instance for the user’s code to leverage. This functionality allows for greater flexibility and customization in XR development.

API Access

Has API No 

API Access

Has API No 

Screenshots View All

Screenshots View All

Integrations

AWS Marketplace Yes 
Unity Yes 

Integrations

AWS Marketplace No 
Unity No 

Pricing Details

$1,150 per user per year
Free Trial No 
Free Version No 

Pricing Details

No price information available.
Free Trial No 
Free Version No 

Deployment

Web-Based Yes 
On-Premises No 
iPhone App No 
iPad App No 
Android App No 
Windows No 
Mac No 
Linux No 
Chromebook No 

Deployment

Web-Based Yes 
On-Premises No 
iPhone App No 
iPad App No 
Android App No 
Windows No 
Mac No 
Linux No 
Chromebook No 

Customer Support

Business Hours No 
Live Rep (24/7) No 
Online Support Yes 

Customer Support

Business Hours No 
Live Rep (24/7) No 
Online Support Yes 

Types of Training

Training Docs Yes 
Webinars No 
Live Training (Online) No 
In Person No 

Types of Training

Training Docs Yes 
Webinars No 
Live Training (Online) No 
In Person No 

Vendor Details

Company Name

Unity

Country

United States

Website

unity.com/products/pixyz

Vendor Details

Company Name

Unity

Country

United States

Website

docs.unity3d.com/Manual/xr-sdk.html

Product Features

CAD Viewers

Annotate No 
Batch Conversion No 
Collaboration Tools No 
Editing No 
Track Changes No 
View .DWF Files No 
View .DWG Files No 
View .IGES Files No 
View .STEP Files No 
View .STL Files No 
View 2D Files No 
View 3D Files No 

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