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Average Ratings 0 Ratings

Total
ease
features
design
support

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Write a Review

Description

AR Foundation is a specialized framework designed specifically for augmented reality development, enabling the creation of immersive experiences that can be deployed seamlessly across various mobile and wearable AR devices. It incorporates essential capabilities from leading AR technologies such as ARKit, ARCore, Magic Leap, and HoloLens, while also offering distinctive features unique to Unity for developing robust applications that can be distributed to internal teams or published on any app store. This framework allows developers to leverage a cohesive workflow that integrates all these functionalities. Furthermore, AR Foundation provides the flexibility to carry forward features that may not currently be available when transitioning between different AR platforms. Should a feature be active on one platform but absent on another, the framework includes provisions to ensure it can be seamlessly activated later. When the feature becomes available on the new platform, developers can easily integrate it by simply updating their packages, eliminating the need for a complete app rebuild. Additionally, Unity users can benefit from an array of innovative features and workflows, including the Universal Render Pipeline and ECS, enhancing their AR development experience even further. This comprehensive approach positions AR Foundation as an invaluable tool for developers in the rapidly evolving field of augmented reality.

Description

The Unity XR SDK is designed for advanced users interested in creating their own XR providers compatible with the Unity platform. To obtain the XR SDK, you need to register for access on the designated page. This SDK enables various backends, referred to as "providers," to implement a unified engine feature known as a "subsystem" within Unity. During runtime, user applications have the capability to choose and activate these providers. A subsystem descriptor serves as the metadata for a subsystem, which can be reviewed prior to the loading or initialization processes. This information is derived from a manifest file and can be accessed through a C# interface. Additionally, a Create method is utilized to activate the subsystem and supply an instance for the user’s code to leverage. This functionality allows for greater flexibility and customization in XR development.

API Access

Has API No 

API Access

Has API No 

Screenshots View All

Screenshots View All

Integrations

GRAHAs VR Yes 
PlugXR Yes 
Unity Yes 

Integrations

GRAHAs VR No 
PlugXR No 
Unity No 

Pricing Details

$399 per year
Free Trial No 
Free Version No 

Pricing Details

No price information available.
Free Trial No 
Free Version No 

Deployment

Web-Based Yes 
On-Premises No 
iPhone App No 
iPad App No 
Android App No 
Windows No 
Mac No 
Linux No 
Chromebook No 

Deployment

Web-Based Yes 
On-Premises No 
iPhone App No 
iPad App No 
Android App No 
Windows No 
Mac No 
Linux No 
Chromebook No 

Customer Support

Business Hours No 
Live Rep (24/7) Yes 
Online Support Yes 

Customer Support

Business Hours No 
Live Rep (24/7) No 
Online Support Yes 

Types of Training

Training Docs Yes 
Webinars Yes 
Live Training (Online) No 
In Person No 

Types of Training

Training Docs Yes 
Webinars No 
Live Training (Online) No 
In Person No 

Vendor Details

Company Name

Unity

Founded

2004

Country

Denmark

Website

unity.com/unity/features/arfoundation

Vendor Details

Company Name

Unity

Country

United States

Website

docs.unity3d.com/Manual/xr-sdk.html

Product Features

Augmented Reality

3D Objects No 
3D Product Visualization No 
Application Development No 
Content Creation No 
Cross-Device Publishing No 
Drag & Drop No 
For Mapping No 
For Sales No 
For Training / Education No 
Object Recognition No 
Simulation No 
Usage Tracking / Analytics No 
Virtual Reality No 

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