Tremendous is the easiest way to distribute digital rewards and incentives globally. Tremendous allows you to instantly reward your recipients using gift cards, prepaid Visa®, cards, cash, or other digital rewards. Companies large and small can easily track, buy, and manage incentive programs at scale with us. Tremendous allows customers to send rewards individually or in bulk. Our API also allows customers to integrate with our API and automatically send rewards.
We work with top brands around the world to support their specific use cases, such as market research, customer loyalty and health & wellbeing, employee rewards, referrals, etc.
Tremendous is completely free to use. There are no platform fees
Tremendous is currently the only platform that allows cash disbursements (Bank/ACH, PayPal).
Tremendous has the best international coverage (230+ countries and regions).
Tremendous has created the best API in the industry
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3Q is an API-first video infrastructure for developers and engineering teams who want direct control over their media backend. A REST video API and native player SDKs give you programmatic access to hosting, ingestion, encoding, live streaming, video-on-demand, and delivery, so you can build video portals, streaming apps, or OTT backends on a single European platform.
The stack is transparent by design. 3Q supports adaptive bitrate streaming over HLS and DASH with mixed HEVC and AVC codecs and automatic Live-to-VoD. Delivery runs over a proprietary global CDN, encryption, and HTTP/2 over TLS 1.3. The Cookie- and Consent-free HTML5 Video Player is barrier-free in accordance with WCAG 2.1/BITV 2.0 and needs no consent layer. Video AI exposes speech-to-text transcription, automatic subtitles, translation, and chapter markers through the same API, and integration fits your existing pipeline and video workflows.
What sets 3Q apart is ownership. 3Q runs on its own independent European video infrastructure, so your data stays in the EU and under German jurisdiction. 3Q is GDPR-compliant and all processes are ISO/IEC 27001 certified, with modular pay-as-you-go pricing and 24/7 support from real video experts.
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Hiro Game Development
Hiro serves as a client-server library designed to enhance the Nakama game server, enabling developers to seamlessly incorporate various economy, social, and LiveOps functionalities into their games. This library is accessible in several formats, including a C# version for Unity Engine, a C++ variant for Unreal Engine, and a server package that harmonizes with the game server. Hiro provides a robust array of tested metagame features that can be swiftly integrated, thus allowing developers to prioritize the essence of gameplay. Developers can establish base and loot table rewards for players, facilitate purchases using either soft or real currency, and create stackable or consumable game items. It also supports the initialization and management of multiple currencies within the game's economic framework. Furthermore, Hiro allows for the customization of store bundles and offer walls according to player behaviors while enabling personalized experiences through experiments. Live events can be scheduled, giving players opportunities to engage and earn unique rewards, and timed or scored events can also be initiated, inviting players to request and share their inventories with others. By utilizing Hiro, game developers can significantly enhance player engagement through these dynamic features.
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AccelByte
An advanced identity and access management system designed for developers to foster direct connections with their gamers. This encompasses a suite of services that act as the commercial foundation for a publishing platform or in-game marketplace, handling everything from the product catalog and purchase processes to fulfillment and digital ownership management. The system facilitates cross-platform player data management, enabling the tracking of player progress and attributes seamlessly, regardless of the platform they are using. It also allows for real-time player matchmaking, utilizing various criteria such as scores, skill levels, and latency to create balanced competitions. Furthermore, the system enhances player interactions through features like chat, presence indicators, status updates, friends, and groups, encouraging deeper engagement with elements like leaderboards and achievement systems. Key performance metrics, including Monthly Active Users (MAU), Daily Active Users (DAU), Average Revenue Per User (ARPU), and retention rates, can be monitored through an intuitive dashboard. In addition, custom game telemetry can be analyzed while executing tailored queries for comprehensive analytics, ensuring developers have the insights they need to optimize player experiences. This holistic approach not only drives engagement but also supports continuous improvement of gameplay dynamics.
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