Average Ratings 0 Ratings
Average Ratings 0 Ratings
Description
Electromagnetic sensors are composed of two main components: a "front-end" that both generates and detects electromagnetic waves via a subsystem known as the Receiver/Exciter (REX), and a "back-end" responsible for signal and data processing, which is generally carried out through software. Each of these subsystems must be developed independently before they can be seamlessly integrated. The process of creating the complete sensor becomes increasingly complex and time-consuming due to unforeseen challenges that arise during integration testing. This complexity largely stems from the interdependencies between the subsystems that are not easily testable during their individual development phases. As a result, any necessary software updates, configuration adjustments, waveform modifications, and technology upgrades can incur significantly higher costs since they often require on-site verification with the actual front-end hardware. To mitigate these issues, the Virtual Receiver/Exciter (VREX) utilizes a simulated front-end, thus streamlining the testing and integration process. By employing a virtual model, developers can identify and address potential integration issues much earlier in the development cycle.
Description
The Unity XR SDK is designed for advanced users interested in creating their own XR providers compatible with the Unity platform. To obtain the XR SDK, you need to register for access on the designated page. This SDK enables various backends, referred to as "providers," to implement a unified engine feature known as a "subsystem" within Unity. During runtime, user applications have the capability to choose and activate these providers. A subsystem descriptor serves as the metadata for a subsystem, which can be reviewed prior to the loading or initialization processes. This information is derived from a manifest file and can be accessed through a C# interface. Additionally, a Create method is utilized to activate the subsystem and supply an instance for the user’s code to leverage. This functionality allows for greater flexibility and customization in XR development.
API Access
Has API
No
API Access
Has API
No
Integrations
No details available.
Integrations
No details available.
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
No
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
No
Webinars
No
Live Training (Online)
No
In Person
No
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Vendor Details
Company Name
FishEye
Website
fisheye.net/products/vrex/
Vendor Details
Company Name
Unity
Country
United States
Website
docs.unity3d.com/Manual/xr-sdk.html
Product Features
Simulation
1D Simulation
No
3D Modeling
Yes
3D Simulation
No
Agent-Based Modeling
Yes
Continuous Modeling
No
Design Analysis
No
Direct Manipulation
No
Discrete Event Modeling
No
Dynamic Modeling
No
Graphical Modeling
No
Industry Specific Database
Yes
Monte Carlo Simulation
No
Motion Modeling
No
Presentation Tools
Yes
Stochastic Modeling
No
Turbulence Modeling
Yes