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Description

Electromagnetic sensors are composed of two main components: a "front-end" that both generates and detects electromagnetic waves via a subsystem known as the Receiver/Exciter (REX), and a "back-end" responsible for signal and data processing, which is generally carried out through software. Each of these subsystems must be developed independently before they can be seamlessly integrated. The process of creating the complete sensor becomes increasingly complex and time-consuming due to unforeseen challenges that arise during integration testing. This complexity largely stems from the interdependencies between the subsystems that are not easily testable during their individual development phases. As a result, any necessary software updates, configuration adjustments, waveform modifications, and technology upgrades can incur significantly higher costs since they often require on-site verification with the actual front-end hardware. To mitigate these issues, the Virtual Receiver/Exciter (VREX) utilizes a simulated front-end, thus streamlining the testing and integration process. By employing a virtual model, developers can identify and address potential integration issues much earlier in the development cycle.

Description

The Unity XR SDK is designed for advanced users interested in creating their own XR providers compatible with the Unity platform. To obtain the XR SDK, you need to register for access on the designated page. This SDK enables various backends, referred to as "providers," to implement a unified engine feature known as a "subsystem" within Unity. During runtime, user applications have the capability to choose and activate these providers. A subsystem descriptor serves as the metadata for a subsystem, which can be reviewed prior to the loading or initialization processes. This information is derived from a manifest file and can be accessed through a C# interface. Additionally, a Create method is utilized to activate the subsystem and supply an instance for the user’s code to leverage. This functionality allows for greater flexibility and customization in XR development.

API Access

Has API No 

API Access

Has API No 

Screenshots View All

Screenshots View All

Integrations

No details available.

Integrations

No details available.

Pricing Details

No price information available.
Free Trial No 
Free Version No 

Pricing Details

No price information available.
Free Trial No 
Free Version No 

Deployment

Web-Based Yes 
On-Premises No 
iPhone App No 
iPad App No 
Android App No 
Windows No 
Mac No 
Linux No 
Chromebook No 

Deployment

Web-Based Yes 
On-Premises No 
iPhone App No 
iPad App No 
Android App No 
Windows No 
Mac No 
Linux No 
Chromebook No 

Customer Support

Business Hours No 
Live Rep (24/7) No 
Online Support No 

Customer Support

Business Hours No 
Live Rep (24/7) No 
Online Support Yes 

Types of Training

Training Docs No 
Webinars No 
Live Training (Online) No 
In Person No 

Types of Training

Training Docs Yes 
Webinars No 
Live Training (Online) No 
In Person No 

Vendor Details

Company Name

FishEye

Website

fisheye.net/products/vrex/

Vendor Details

Company Name

Unity

Country

United States

Website

docs.unity3d.com/Manual/xr-sdk.html

Product Features

Simulation

1D Simulation No 
3D Modeling Yes 
3D Simulation No 
Agent-Based Modeling Yes 
Continuous Modeling No 
Design Analysis No 
Direct Manipulation No 
Discrete Event Modeling No 
Dynamic Modeling No 
Graphical Modeling No 
Industry Specific Database Yes 
Monte Carlo Simulation No 
Motion Modeling No 
Presentation Tools Yes 
Stochastic Modeling No 
Turbulence Modeling Yes 

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Alternatives

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