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Average Ratings 0 Ratings

Total
ease
features
design
support

No User Reviews. Be the first to provide a review:

Write a Review

Description

Sift serves as a comprehensive observability platform specifically designed for contemporary, mission-critical hardware systems, equipping engineers with the necessary infrastructure and tools to efficiently ingest, store, normalize, and analyze high-frequency, high-cardinality telemetry and event data sourced from design, validation, manufacturing, and operations, all centralized into a single, coherent source of truth instead of relying on disjointed dashboards and scripts. By bringing various data types together, Sift aligns signals from different subsystems and organizes information to facilitate rapid searches, visual assessments, and traceability, thereby enabling teams to identify anomalies, conduct root-cause analysis, automate validation processes, and troubleshoot hardware with precision in real-time. Additionally, it enhances automated data reviews, allows for no-code visualization and querying of extensive datasets, supports ongoing anomaly detection, and integrates seamlessly with engineering workflows, including CI/CD pipelines and tools, thereby fostering telemetry governance, collaboration, and knowledge capture across previously isolated teams. This holistic approach not only improves operational efficiency but also empowers teams to make informed decisions based on rich, actionable insights derived from their telemetry data.

Description

The Unity XR SDK is designed for advanced users interested in creating their own XR providers compatible with the Unity platform. To obtain the XR SDK, you need to register for access on the designated page. This SDK enables various backends, referred to as "providers," to implement a unified engine feature known as a "subsystem" within Unity. During runtime, user applications have the capability to choose and activate these providers. A subsystem descriptor serves as the metadata for a subsystem, which can be reviewed prior to the loading or initialization processes. This information is derived from a manifest file and can be accessed through a C# interface. Additionally, a Create method is utilized to activate the subsystem and supply an instance for the user’s code to leverage. This functionality allows for greater flexibility and customization in XR development.

API Access

Has API No 

API Access

Has API No 

Screenshots View All

Screenshots View All

Integrations

No details available.

Integrations

No details available.

Pricing Details

No price information available.
Free Trial No 
Free Version No 

Pricing Details

No price information available.
Free Trial No 
Free Version No 

Deployment

Web-Based Yes 
On-Premises No 
iPhone App No 
iPad App No 
Android App No 
Windows No 
Mac No 
Linux No 
Chromebook No 

Deployment

Web-Based Yes 
On-Premises No 
iPhone App No 
iPad App No 
Android App No 
Windows No 
Mac No 
Linux No 
Chromebook No 

Customer Support

Business Hours No 
Live Rep (24/7) No 
Online Support Yes 

Customer Support

Business Hours No 
Live Rep (24/7) No 
Online Support Yes 

Types of Training

Training Docs Yes 
Webinars No 
Live Training (Online) Yes 
In Person No 

Types of Training

Training Docs Yes 
Webinars No 
Live Training (Online) No 
In Person No 

Vendor Details

Company Name

Sift

Country

United States

Website

www.siftstack.com

Vendor Details

Company Name

Unity

Country

United States

Website

docs.unity3d.com/Manual/xr-sdk.html

Product Features

Data Visualization

Analytics No 
Content Management No 
Dashboard Creation No 
Filtered Views No 
OLAP No 
Relational Display No 
Simulation Models No 
Visual Discovery No 

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