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Average Ratings 0 Ratings

Total
ease
features
design
support

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Write a Review

Description

At times, trusting new ideas requires firsthand experience. You create a project and witness the transformation of an abstract concept into a tangible product. However, what happens if, upon completion, the outcome diverges from your initial vision? By engaging with your creation during the building phase, you may uncover discrepancies, imperfections, or mistakes that were not apparent in the original designs until you physically interacted with it. At this juncture, what you've crafted may feel like a failure, as making design modifications could delay your timeline by weeks or even months, and expenses will likely soar if alterations are possible at this stage. If redesigning isn’t feasible, you might find yourself facing the difficult decision of launching a product that falls short of excellence or has inherent flaws. In this context, immersive Virtual Reality offers a solution, allowing you to navigate your product in a realistic 1:1 scale environment, enabling you to examine it closely, access necessary tools, and engage with your innovative concepts as they would function in real life, ensuring a more thorough evaluation before finalization.

Description

Mechdyne’s getReal3D for Unity empowers users to effortlessly construct intricate worlds within a well-known game engine and engage with them in a virtual reality (VR) setting, including options like CAVEs, Powerwalls, and Head Mounted Displays (HMDs). This innovative solution allows organizations to create tailored business experiences that cater specifically to their unique requirements. With getReal3D, users can develop content within an expansive VR display, immersing themselves in a life-sized environment that enhances realism. The installation and configuration of getReal3D across multiple screens, managed by a network of PCs, is straightforward and user-friendly. Additionally, its support for 3D stereo and motion tracking facilitates extended periods of engagement in the VR space, thereby boosting productivity while minimizing motion sickness. Importantly, this immersive experience ensures that users feel a strong sense of presence, as they actively inhabit the VR world rather than merely observing it, which significantly enriches their interaction and engagement with the content. This approach not only enhances user experience but also promotes collaboration among team members who are navigating the same virtual landscape together.

API Access

Has API No 

API Access

Has API No 

Screenshots View All

Screenshots View All

Integrations

Unity No 

Integrations

Unity Yes 

Pricing Details

No price information available.
Free Trial No 
Free Version No 

Pricing Details

No price information available.
Free Trial Yes 
Free Version No 

Deployment

Web-Based Yes 
On-Premises No 
iPhone App No 
iPad App No 
Android App No 
Windows No 
Mac No 
Linux No 
Chromebook No 

Deployment

Web-Based Yes 
On-Premises No 
iPhone App No 
iPad App No 
Android App No 
Windows No 
Mac No 
Linux No 
Chromebook No 

Customer Support

Business Hours No 
Live Rep (24/7) No 
Online Support Yes 

Customer Support

Business Hours Yes 
Live Rep (24/7) No 
Online Support Yes 

Types of Training

Training Docs Yes 
Webinars Yes 
Live Training (Online) Yes 
In Person No 

Types of Training

Training Docs Yes 
Webinars No 
Live Training (Online) No 
In Person No 

Vendor Details

Company Name

ESI Group

Founded

1973

Country

France

Website

www.esi-group.com/products/virtual-reality

Vendor Details

Company Name

Mechdyne Corporation

Founded

1996

Country

United States

Website

www.mechdyne.com/software-services/software-solutions/vr-getreal3d-for-unity-virtual-reality-content/

Product Features

Augmented Reality

3D Objects Yes 
3D Product Visualization Yes 
Application Development No 
Content Creation Yes 
Cross-Device Publishing No 
Drag & Drop No 
For Mapping No 
For Sales No 
For Training / Education No 
Object Recognition No 
Simulation Yes 
Usage Tracking / Analytics Yes 
Virtual Reality Yes 

Virtual Reality

Application Development No 
Augmented / Mixed Reality No 
Collaboration No 
Content Creation No 
Cross-Device Publishing No 
Drag & Drop No 
Immersive Training No 
Process Simulation No 
Product Visualization No 
Social Sharing No 
User Interaction Tracking No 
Virtual Meetings No 
Virtual Prototyping No 

Product Features

Virtual Reality

Application Development No 
Augmented / Mixed Reality No 
Collaboration No 
Content Creation No 
Cross-Device Publishing No 
Drag & Drop No 
Immersive Training No 
Process Simulation No 
Product Visualization No 
Social Sharing No 
User Interaction Tracking No 
Virtual Meetings No 
Virtual Prototyping No 

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