Average Ratings 0 Ratings
Average Ratings 0 Ratings
Description
At times, trusting new ideas requires firsthand experience. You create a project and witness the transformation of an abstract concept into a tangible product. However, what happens if, upon completion, the outcome diverges from your initial vision? By engaging with your creation during the building phase, you may uncover discrepancies, imperfections, or mistakes that were not apparent in the original designs until you physically interacted with it. At this juncture, what you've crafted may feel like a failure, as making design modifications could delay your timeline by weeks or even months, and expenses will likely soar if alterations are possible at this stage. If redesigning isn’t feasible, you might find yourself facing the difficult decision of launching a product that falls short of excellence or has inherent flaws. In this context, immersive Virtual Reality offers a solution, allowing you to navigate your product in a realistic 1:1 scale environment, enabling you to examine it closely, access necessary tools, and engage with your innovative concepts as they would function in real life, ensuring a more thorough evaluation before finalization.
Description
Mechdyne’s getReal3D for Unity empowers users to effortlessly construct intricate worlds within a well-known game engine and engage with them in a virtual reality (VR) setting, including options like CAVEs, Powerwalls, and Head Mounted Displays (HMDs). This innovative solution allows organizations to create tailored business experiences that cater specifically to their unique requirements. With getReal3D, users can develop content within an expansive VR display, immersing themselves in a life-sized environment that enhances realism. The installation and configuration of getReal3D across multiple screens, managed by a network of PCs, is straightforward and user-friendly. Additionally, its support for 3D stereo and motion tracking facilitates extended periods of engagement in the VR space, thereby boosting productivity while minimizing motion sickness. Importantly, this immersive experience ensures that users feel a strong sense of presence, as they actively inhabit the VR world rather than merely observing it, which significantly enriches their interaction and engagement with the content. This approach not only enhances user experience but also promotes collaboration among team members who are navigating the same virtual landscape together.
API Access
Has API
No
API Access
Has API
No
Integrations
Unity
No
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Pricing Details
No price information available.
Free Trial
Yes
Free Version
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
Yes
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
Yes
Webinars
Yes
Live Training (Online)
Yes
In Person
No
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Vendor Details
Company Name
ESI Group
Founded
1973
Country
France
Website
www.esi-group.com/products/virtual-reality
Vendor Details
Company Name
Mechdyne Corporation
Founded
1996
Country
United States
Website
www.mechdyne.com/software-services/software-solutions/vr-getreal3d-for-unity-virtual-reality-content/
Product Features
Augmented Reality
3D Objects
Yes
3D Product Visualization
Yes
Application Development
No
Content Creation
Yes
Cross-Device Publishing
No
Drag & Drop
No
For Mapping
No
For Sales
No
For Training / Education
No
Object Recognition
No
Simulation
Yes
Usage Tracking / Analytics
Yes
Virtual Reality
Yes
Virtual Reality
Application Development
No
Augmented / Mixed Reality
No
Collaboration
No
Content Creation
No
Cross-Device Publishing
No
Drag & Drop
No
Immersive Training
No
Process Simulation
No
Product Visualization
No
Social Sharing
No
User Interaction Tracking
No
Virtual Meetings
No
Virtual Prototyping
No
Product Features
Virtual Reality
Application Development
No
Augmented / Mixed Reality
No
Collaboration
No
Content Creation
No
Cross-Device Publishing
No
Drag & Drop
No
Immersive Training
No
Process Simulation
No
Product Visualization
No
Social Sharing
No
User Interaction Tracking
No
Virtual Meetings
No
Virtual Prototyping
No