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Description
GameMaker Language, commonly known as GML, serves as the proprietary scripting language for GameMaker. Designed to empower users to develop their games in a straightforward and adaptable manner, it boasts capabilities comparable to those found in leading programming languages. Additionally, this language forms the foundation for GML Visual, allowing for integration if necessary. Each event within the editor is organized into its own tab, enabling users to add, modify, or delete code at any point (for further insights on events, refer to Object Events). The code must adhere to a fundamental structure and can encompass various elements, including resource indices, variables, functions, expressions, and keywords, which are detailed in the subsequent sections. For those new to programming or transitioning from GML Visual, it is advisable to begin with the basic code structure page and subsequently explore the other pages in this section, practicing the provided code within GameMaker itself. By following this approach, users can gain a solid foundation in GML and enhance their game development skills effectively.
Description
Pascal holds greater significance today than it has in the past, with modern implementations like Oxygene offering a wealth of capabilities. Oxygene stands out as a versatile programming language, empowering developers to build an extensive range of projects across diverse platforms. It achieves this by integrating a mix of language features that simplify the development process, incorporating fundamental object-oriented principles common in contemporary languages, such as classes that encompass methods, properties, and events. Additionally, it includes advanced, specialized features that facilitate particular development tasks, including the creation of safe, multi-threaded applications, many of which are exclusive to Oxygene. All these features are rooted in Object Pascal's principles, maintaining the language's design philosophies that ensure Pascal remains accessible, readable, and easy to learn. As an object-oriented programming language, the majority of Oxygene code is encapsulated within "classes," allowing for organized and efficient code management. This modern approach not only honors the legacy of Pascal but also adapts it for today's programming challenges.
API Access
Has API
No
API Access
Has API
Yes
Integrations
RemObjects Mercury
No
Visual Studio
No
Pricing Details
Free
Free Trial
No
Free Version
Yes
Pricing Details
$199 one-time payment
Free Trial
No
Free Version
Yes
Deployment
Web-Based
No
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
Yes
Mac
Yes
Linux
Yes
Chromebook
No
Deployment
Web-Based
Yes
On-Premises
Yes
iPhone App
No
iPad App
No
Android App
No
Windows
Yes
Mac
Yes
Linux
Yes
Chromebook
Yes
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Vendor Details
Company Name
YoYo Games
Country
United States
Website
manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm
Vendor Details
Company Name
RemObjects Software
Website
www.remobjects.com/elements/oxygene/language.aspx