Average Ratings 0 Ratings
Average Ratings 0 Ratings
Description
The adjustments made to materials, lighting, or any other scene elements are instantly reflected in real-time within the viewport, enhancing both the speed and enjoyment of your workflow. FluidRay stands out as the sole interactive renderer free from GPU constraints. While GPU-based renderers perform well for particular tasks, FluidRay adeptly handles all operations swiftly and efficiently. Using FluidRay feels seamless, and its highly intuitive interactive workflow allows anyone to become proficient in just a few minutes. With FluidRay, you can rapidly produce visually impressive previews for architectural designs, interior layouts, jewelry creations, and a variety of other projects. The interactive rendering feature transforms the design of products and environments into a simple and enjoyable experience. Additionally, FluidRay simplifies the process of quickly prototyping your ideas and generating exceptionally high-quality preview images. Moreover, FluidRay’s integration with Rhino allows designers to effortlessly create 3D models in Rhino and import them into FluidRay with ease, streamlining the entire design process even further. The combination of these features makes FluidRay a powerful tool for creative professionals.
Description
Mitsuba 2 is a research-focused, flexible rendering system crafted in portable C++17 and built upon the Enoki library, developed by the Realistic Graphics Lab at EPFL. It supports multiple variants, accommodating different color representations such as RGB, spectral, and monochrome, along with various vectorization options including scalar, SIMD, and CUDA, as well as capabilities for differentiable rendering. The system comprises a compact collection of core libraries supplemented by an extensive array of plugins that provide features like diverse materials, light sources, and comprehensive rendering algorithms. Mitsuba 2 aims to maintain compatibility with its predecessor, Mitsuba 0.6, ensuring a smooth transition for users. The rendering engine is backed by an extensive automated test suite created in Python, and its ongoing development is supported by several continuous integration servers that compile and verify new updates across various operating systems and compilation configurations, such as debug or release builds and single or double precision. This comprehensive testing framework enhances the robustness and reliability of the software, making it a valuable tool for researchers in the field of graphics.
API Access
Has API
No
API Access
Has API
Yes
Integrations
Rhino 8
No
SketchUp
No
Pricing Details
$14.99 per month
Free Trial
Yes
Free Version
No
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Deployment
Web-Based
No
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
Yes
Mac
Yes
Linux
No
Chromebook
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
Yes
In Person
No
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Vendor Details
Company Name
Fluid Interactive
Founded
2001
Website
www.fluidray.com
Vendor Details
Company Name
Mitsuba
Website
www.mitsuba-renderer.org