Average Ratings 0 Ratings
Average Ratings 0 Ratings
Description
FIRMM offers innovative real-time monitoring and biofeedback technology designed to tackle the crucial issue of patient movement during brain MRI scans. The FIRMM software adeptly imports MRI images while simultaneously analyzing and showcasing motion data in real-time, which allows both the operator and patient to be alerted to any head movements during the procedure, thus enhancing workflows, reducing motion artifacts, and improving overall scanning efficiency. Featuring a user-friendly touch screen interface, the FIRMM tablet ensures that scanner operators can get up to speed quickly with minimal training required. Additionally, FIRMM conveniently logs each session automatically, eliminating the need for operators to manually save their progress. Unlike other systems, FIRMM does not necessitate the installation of cameras or other complex sensing equipment in existing MRI scanners. Furthermore, the FIRMM biofeedback mechanism is compatible with a variety of video display setups and integrates effortlessly with your in-bore audio/visual system, enhancing the patient experience during the MRI process. With its advanced capabilities, FIRMM not only streamlines operations but also prioritizes patient comfort and safety.
Description
Mechdyne’s getReal3D for Unity empowers users to effortlessly construct intricate worlds within a well-known game engine and engage with them in a virtual reality (VR) setting, including options like CAVEs, Powerwalls, and Head Mounted Displays (HMDs). This innovative solution allows organizations to create tailored business experiences that cater specifically to their unique requirements. With getReal3D, users can develop content within an expansive VR display, immersing themselves in a life-sized environment that enhances realism. The installation and configuration of getReal3D across multiple screens, managed by a network of PCs, is straightforward and user-friendly. Additionally, its support for 3D stereo and motion tracking facilitates extended periods of engagement in the VR space, thereby boosting productivity while minimizing motion sickness. Importantly, this immersive experience ensures that users feel a strong sense of presence, as they actively inhabit the VR world rather than merely observing it, which significantly enriches their interaction and engagement with the content. This approach not only enhances user experience but also promotes collaboration among team members who are navigating the same virtual landscape together.
API Access
Has API
No
API Access
Has API
No
Integrations
Unity
No
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Pricing Details
No price information available.
Free Trial
Yes
Free Version
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Customer Support
Business Hours
Yes
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
Yes
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
Yes
In Person
Yes
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Vendor Details
Company Name
Nous Imaging
Country
United States
Website
nousimaging.com/solutions/
Vendor Details
Company Name
Mechdyne Corporation
Founded
1996
Country
United States
Website
www.mechdyne.com/software-services/software-solutions/vr-getreal3d-for-unity-virtual-reality-content/
Product Features
Medical Imaging
Automated Routing
No
Comparison View
No
Compliance Management
No
Data Import / Export
No
Diagnostic Reporting
No
Image Analytics
No
Treatment Planning
No
Workflow Management
No
Product Features
Virtual Reality
Application Development
No
Augmented / Mixed Reality
No
Collaboration
No
Content Creation
No
Cross-Device Publishing
No
Drag & Drop
No
Immersive Training
No
Process Simulation
No
Product Visualization
No
Social Sharing
No
User Interaction Tracking
No
Virtual Meetings
No
Virtual Prototyping
No