Average Ratings 0 Ratings
Average Ratings 0 Ratings
Description
(E)JES serves as a comprehensive systems management application, equipping users with all necessary information to oversee, direct, and administer their z/OS® JESplex, applicable for both JES2 and JES3 environments. The (E)JES interface offers real-time updates regarding job statuses, printer activity, queue management, and resource availability within a z/OS JESplex. Users have the ability to input (E)JES commands directly through the interface, facilitating efficient management of job activities and system resource functionality. This tool allows for the oversight of printers, punches, functional subsystems, and NJE devices, while also enabling control over WLM enclaves, MVS subsystems, and MVS dynamic exits. Additionally, it supports searching and processing of various datasets, including APF, LNKLST, LPALST, Parmlib, and Proclib. The design of (E)JES Web emphasizes optimal performance and an enhanced user experience, leading to a contemporary interface that mirrors (E)JES response times as experienced in ISPF. All displays within (E)JES are fully supported, ensuring seamless interaction. Furthermore, (E)JES Web operates as an ultra-thin, completely virtualized client, backed by a sophisticated server architecture, which enhances its capabilities further.
Description
The Unity XR SDK is designed for advanced users interested in creating their own XR providers compatible with the Unity platform. To obtain the XR SDK, you need to register for access on the designated page. This SDK enables various backends, referred to as "providers," to implement a unified engine feature known as a "subsystem" within Unity. During runtime, user applications have the capability to choose and activate these providers. A subsystem descriptor serves as the metadata for a subsystem, which can be reviewed prior to the loading or initialization processes. This information is derived from a manifest file and can be accessed through a C# interface. Additionally, a Create method is utilized to activate the subsystem and supply an instance for the user’s code to leverage. This functionality allows for greater flexibility and customization in XR development.
API Access
Has API
No
API Access
Has API
No
Integrations
No details available.
Integrations
No details available.
Pricing Details
No price information available.
Free Trial
Yes
Free Version
No
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Customer Support
Business Hours
Yes
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
Yes
Webinars
Yes
Live Training (Online)
Yes
In Person
No
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Vendor Details
Company Name
Phoenix Software International
Founded
1979
Country
United States
Website
www.phoenixsoftware.com
Vendor Details
Company Name
Unity
Country
United States
Website
docs.unity3d.com/Manual/xr-sdk.html
Product Features
IT Management
Capacity Monitoring
Yes
Compliance Management
No
Event Logs
Yes
Hardware Inventory
No
IT Budgeting
No
License Management
No
Patch Management
No
Remote Access
No
Scheduling
Yes
Software Inventory
No
User Activity Monitoring
Yes