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Average Ratings 0 Ratings

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ease
features
design
support

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Write a Review

Description

The open-source Cardboard SDK enables the development of engaging cross-platform virtual reality experiences for both Android and iOS devices. It incorporates crucial VR functionalities, including motion tracking, stereoscopic rendering, and user interaction, allowing developers to create innovative VR applications or improve current ones that offer VR support. By utilizing the Cardboard SDK, you can craft your own virtual reality experiences tailored for Google Cardboard. This toolkit provides all necessary components for VR development, featuring key elements like motion tracking, stereoscopic visuals, and user engagement through the viewer button. With these tools at your disposal, it's possible to either invent brand new VR experiences or enhance pre-existing applications with virtual reality features. Additionally, the Cardboard SDK permits the transformation of a smartphone into a virtual reality device, enabling the display of 3D environments, the tracking of head movements, and interaction through the detection of user input from the viewer button. Overall, the SDK serves as a comprehensive resource for developers looking to immerse users in virtual reality experiences.

Description

User-Friendly Interface. Entirely web-based platform. Utilizes a drag-and-drop feature, eliminating the need for any coding. Begin creating content without the necessity of specialized equipment or software installations on your personal device. You can develop a VR application even without prior experience. Support for stereoscopic panoramic images and videos is provided, allowing viewers to enjoy a genuine 3D experience. Simply upload 360-degree top-bottom images or videos and activate the “360 3D” feature, or upload 180VR side-by-side or top-bottom content and enable the “180 3D” option. With just one click, you can publish your creations across multiple platforms, including iOS, Android, Oculus Go, Oculus Quest, and Oculus Rift S as Native Apps. Designed for Enterprise Use. You have the option to privately install or distribute your VR applications without needing to submit them to any app store. Marketplace Compatible. Your VR applications can also be launched on platforms such as the App Store and Google Play. Ready for Web Embedding. You can seamlessly integrate your published WebVR application into your website, allowing for easy access and engagement. This versatility makes it an ideal choice for both individual creators and businesses alike.

API Access

Has API Yes 

API Access

Has API No 

Screenshots View All

Screenshots View All

Integrations

A-Frame Yes 
Google Cardboard Yes 
Nocode HQ No 

Integrations

A-Frame No 
Google Cardboard No 
Nocode HQ Yes 

Pricing Details

No price information available.
Free Trial No 
Free Version Yes 

Pricing Details

$199 per user per month
Free Trial Yes 
Free Version No 

Deployment

Web-Based No 
On-Premises No 
iPhone App Yes 
iPad App Yes 
Android App Yes 
Windows No 
Mac No 
Linux No 
Chromebook No 

Deployment

Web-Based Yes 
On-Premises No 
iPhone App No 
iPad App No 
Android App No 
Windows No 
Mac No 
Linux No 
Chromebook No 

Customer Support

Business Hours Yes 
Live Rep (24/7) No 
Online Support Yes 

Customer Support

Business Hours Yes 
Live Rep (24/7) No 
Online Support Yes 

Types of Training

Training Docs Yes 
Webinars No 
Live Training (Online) No 
In Person Yes 

Types of Training

Training Docs Yes 
Webinars No 
Live Training (Online) Yes 
In Person No 

Vendor Details

Company Name

Google

Founded

1998

Country

United States

Website

developers.google.com/cardboard

Vendor Details

Company Name

InstaVR

Country

United States

Website

www.instavr.co

Product Features

Product Features

Virtual Reality

Application Development No 
Augmented / Mixed Reality No 
Collaboration No 
Content Creation No 
Cross-Device Publishing No 
Drag & Drop No 
Immersive Training No 
Process Simulation No 
Product Visualization No 
Social Sharing No 
User Interaction Tracking No 
Virtual Meetings No 
Virtual Prototyping No 

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Alternatives

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