Average Ratings 0 Ratings
Average Ratings 0 Ratings
Description
AR Foundation is a specialized framework designed specifically for augmented reality development, enabling the creation of immersive experiences that can be deployed seamlessly across various mobile and wearable AR devices. It incorporates essential capabilities from leading AR technologies such as ARKit, ARCore, Magic Leap, and HoloLens, while also offering distinctive features unique to Unity for developing robust applications that can be distributed to internal teams or published on any app store. This framework allows developers to leverage a cohesive workflow that integrates all these functionalities. Furthermore, AR Foundation provides the flexibility to carry forward features that may not currently be available when transitioning between different AR platforms. Should a feature be active on one platform but absent on another, the framework includes provisions to ensure it can be seamlessly activated later. When the feature becomes available on the new platform, developers can easily integrate it by simply updating their packages, eliminating the need for a complete app rebuild. Additionally, Unity users can benefit from an array of innovative features and workflows, including the Universal Render Pipeline and ECS, enhancing their AR development experience even further. This comprehensive approach positions AR Foundation as an invaluable tool for developers in the rapidly evolving field of augmented reality.
Description
ATARS represents an innovative multi-node system designed for all-domain augmented reality (AR), facilitating a comprehensive LVC ecosystem that supports multiple users across both beyond visual range (BVR) and within visual range (WVR) scenarios in ever-changing environments. By employing a remarkably low-latency protocol that is indifferent to both waveform and network, ATARS ensures the rapid transfer of data essential for delivering a fluid, multi-player augmented reality experience, which is enjoyed through a vibrant, wide field-of-view, and high-resolution display. Our Enhanced Visual Environment (EVE) headset marks a significant advancement in wearable augmented reality technology, uniquely enabling the visual representation of virtual assets in real-world outdoor settings at impressive speeds. Unlike previous technologies, which struggled to integrate virtual elements seamlessly into the physical world, Red 6’s EVE headset stands out as the brightest option on the market, making it viable for outdoor usage even in bright sunlight, and importantly, it excels in high-speed environments. This groundbreaking headset not only enhances the user experience but also opens up new possibilities for immersive training and operations.
API Access
Has API
No
API Access
Has API
No
Integrations
GRAHAs VR
No
PlugXR
No
Unity
No
Pricing Details
$399 per year
Free Trial
No
Free Version
No
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Customer Support
Business Hours
No
Live Rep (24/7)
Yes
Online Support
Yes
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
Yes
Webinars
Yes
Live Training (Online)
No
In Person
No
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
Yes
In Person
No
Vendor Details
Company Name
Unity
Founded
2004
Country
Denmark
Website
unity.com/unity/features/arfoundation
Vendor Details
Company Name
Red 6
Founded
2018
Country
United States
Website
red6ar.com//atars/
Product Features
Augmented Reality
3D Objects
No
3D Product Visualization
No
Application Development
No
Content Creation
No
Cross-Device Publishing
No
Drag & Drop
No
For Mapping
No
For Sales
No
For Training / Education
No
Object Recognition
No
Simulation
No
Usage Tracking / Analytics
No
Virtual Reality
No
Product Features
Augmented Reality
3D Objects
No
3D Product Visualization
No
Application Development
No
Content Creation
No
Cross-Device Publishing
No
Drag & Drop
No
For Mapping
No
For Sales
No
For Training / Education
No
Object Recognition
No
Simulation
No
Usage Tracking / Analytics
No
Virtual Reality
No
Aviation
Accounting / Revenue Management
No
Aircraft Utilization
No
Boarding Management
No
CRM / Flight History
No
Check-in
No
Employee Management
No
Flight Crew Scheduling
No
Flight Scheduling / Dispatch
No
Fuel Management
No
Incident Reporting
No
Inspection Management
No
Inventory Management
No
Lot Costing / Leasing Management
No
Maintenance Management
No
Pilot Management
No
Point of Sale
No
Time Tracking
No
Website / Online Ticketing
No