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Comment Re:$10/month (Score 4, Interesting) 274

Is this surprising? That different people have different needs? If you don't order that often, it's a net loss.

I tried prime a while back when it cost even less, and it wasn't worth it for me. Their streaming content was mostly available elsewhere, and their interface was much worse than others, while constantly trying to shove additional-cost content in my face.

Comment Value and Disclosure (Score 1) 162

Tracking isn't inherently bad. It's a question of value and disclosure.

For example, a 5% discount and tracking all my purchases? No thanks.
But $10/month all you can watch? For someone who likes to see a lot of movies, this might well be a good trade.

As for myself, having to make the purchase at the theater is a deal-breaker. Having experienced the convenience of reserving seats ahead of time, I don't think I'll ever go back to the old way.

Comment Re:Nothing is wrong with speed lanes (Score 3, Insightful) 144

That's not the problem.

To use a specific example, the problem is ISPs partnering with Nextflix to slow down competitors to Netflix.
That's pretty overt, but it could also be something like the ISP offering a package where Netflix doesn't count towards your data cap, but Netflix competitors do count towards that cap. Different technique, similar results.

Now multiply by every other company that relies on the internet to reach customers, and you have a way for entrenched business to artificially limit competition and stifle innovation.

ISPs shouldn't get to meddle with the free market's of other industries/services/content.

Comment Re:Shoot themselves in foot with anti-business law (Score 2) 144

It's not clear to me why anyone thinks ISPs exist in a healthy free market. (I'm not even sure it's possible, for that matter.)

Furthermore, it's not clear to me why anyone thinks it's a good idea to allow ISPs to meddle with EVERY OTHER ACTUALLY FUNCTIONING free market that already exists on the internet.

If you want to protect free markets, we should prevent ISPs from picking winners and losers, no? Don't we want the market to do that?

Comment This explains a lot. (Score 3, Interesting) 158

In hindsight, I've noticed this myself, but never really gave it much thought.

It also explains an annoyance I've found in games.

Over the years, game have increasingly added more and more navigation features to lead you to your goal. And it seems the more "hand-holdy" they become, the less I can remember where I'm at, where I'm going, how to get there, or what the overall area layout is like. And if I'm not alone here, player's then rely more on the waypoins, etc. And this in turn, seems to cause developers to become ever more helpful with navigation aids. And so on.

I've always attributed this to some kind of fundamental difference between real and virtual worlds. As I'm always thinking about how I'm never this lost in real life, how can I be so turned around in the game? So this make perfect sense.

Additionally, I wonder if this explains the difference between rotating and static minimaps. The rotating maps give me a better indication of how to get to a specific spot, but lead me to have zero understanding of the area. Whereas static maps let me understand the area, and I've apparently learned how to use them to get to a specific spot. (Though this might also be influenced by my upbringing in a time before smartphone maps.)

So I find it interesting that the very things to help you navigate might make you worse at it.
Which is also why the minimap is so crucial to getting a feel for, and understanding the area. For me, it seems to counter-act the disorienting effect of over-reliance of navigation aids. So when developers decide that they don't want to have a minimap for reasons, yet still include all the hand-holding, I now understand why this is the worst-case for actually understanding the area.

It seems the solution would be then, if you're against minimaps and want to encourage more natural exploration, you should also remove most of the navigation aids as well. Anything more than perhaps a compass, and a maybe a goal direction on that compass, will actually make players more lost, and have less of an understanding of the world you've created.

Comment Re:Tips are frequently non-taxed (Score 1) 97

Well, as menu price increases, you're theoretically getting a higher level of service and food/drink expertise. This isn't always the case, but I'm not expecting the Olive Garden server to have detailed knowledge of the food and preparation. Whereas, if I'm at a world class establishment on Las Vegas strip, I would expect the server to be able suggest the perfect wine, and have detailed knowledge of the menu, and be able to customize an experience tailored to individual guests.

Not everyone, wants or uses this level of service, but that's what you are paying for.

Additionally, as menu price goes up, you're going to see a higher percentage of those tips being paid out to assistants, bussers, bartenders, etc. I've see places where the server ends up with only 65% of their tips after they've "tipped out" to others. This is normal.

Comment Re: Tips are frequently non-taxed (Score 1) 97

Service industry jobs and environment vary vastly, but typically, there are a couple good days to work, and the rest range from meh to awful. But the thing is, you probably have to work a few bad days with the good days, so your average drops quite a bit.

That said, some servers are at poverty level earnings, and some are $100K+. It varies quite a bit. Typically, higher menu prices mean more for the server (despite less tables and a higher percentage of tips they pay out to assistants) but state laws and unions have a big effect on earnings too.

Comment Re:cost and UI (Score 1) 310

Have you used phone navigation recently? Google not only tells me which side the lane is on, but will tell me which turn lane to use, if it matters.

For example, if I'm turning left and there are 3 left turn lanes, but will immediately after need to turn right, or otherwise be in the right lane, it will tell me to "use the 3rd turn lane from the left" or something like that.

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