Kaboom Description
Kaboom is a JavaScript library designed for game development that enables you to create engaging games quickly. In the world of Kaboom, the fundamental component is the Game Object, which represents any entity within the game environment. This includes a variety of entities such as the player character, a butterfly, a tree, or even pieces of text, and everything in the game is classified as a game object. The versatility of game objects allows developers to easily manipulate and interact with different elements in the game world.
Kaboom Alternatives
Hotspot Shield
Safeguard your personal information with top-tier encryption designed for military use, while enjoying unrestricted access to global websites and streaming services. Hotspot Shield ensures your connection is encrypted and maintains a strict no-logs policy, effectively protecting your identity and sensitive data from potential hackers and cyber threats. Boasting servers in over 80 countries and more than 35 cities, our unique Hydra protocol enhances your VPN experience, delivering swift and secure connections ideal for gaming, streaming, downloading, P2P sharing, and beyond. Experience the peace of mind that comes with knowing your online activities are safe and private. Take control of your digital presence today!
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JetBrains Junie
JetBrains Junie is an innovative AI coding assistant that works inside many JetBrains IDEs to streamline programming efforts and boost efficiency. This agent leverages advanced AI to help developers write, test, and inspect code without leaving their familiar development environment. Junie offers both code execution and interactive collaboration, allowing programmers to switch between automated code writing and brainstorming sessions for features and improvements. By deeply understanding the codebase, Junie identifies the best ways to tackle tasks and ensures all changes meet quality standards through syntax and semantic checks. It also runs tests to minimize errors and keep the project healthy, freeing developers from routine tasks. Many developers have successfully built complex applications and games using Junie, highlighting its flexibility across different languages and frameworks. The AI adapts to each task’s complexity and workflow, making coding less tedious and more focused on creativity. Whether you are building a simple web app or a complex game, Junie offers smart support throughout the development cycle.
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Amazon GameLift
Amazon GameLift is a specialized hosting solution for game servers that facilitates the deployment, management, and scaling of cloud servers tailored for multiplayer gaming experiences. Whether you require a comprehensive managed service or only specific features, GameLift harnesses the capabilities of AWS to ensure optimal latency, reduced player wait times, and significant cost efficiency. Utilizing the extensive AWS global network, GameLift effectively handles game server management. It allows for the seamless matchmaking of players into game sessions while enabling the autoscaling of one, hundreds, or even thousands of instances simultaneously, all without the need for manual scaling adjustments in response to varying player demand. The platform provides essential multiplayer game functionalities, including matchmaking, session directories, player data management, and analytics. Additionally, with AWS, you can access services like AWS Lambda for serverless computing that is both scalable and adaptable, as well as features from Amazon GameLift FlexMatch to enhance your matchmaking processes. Overall, GameLift offers a comprehensive solution that caters to the complex needs of modern multiplayer gaming.
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GameMaker Language (GML)
GameMaker Language, commonly known as GML, serves as the proprietary scripting language for GameMaker. Designed to empower users to develop their games in a straightforward and adaptable manner, it boasts capabilities comparable to those found in leading programming languages. Additionally, this language forms the foundation for GML Visual, allowing for integration if necessary. Each event within the editor is organized into its own tab, enabling users to add, modify, or delete code at any point (for further insights on events, refer to Object Events). The code must adhere to a fundamental structure and can encompass various elements, including resource indices, variables, functions, expressions, and keywords, which are detailed in the subsequent sections. For those new to programming or transitioning from GML Visual, it is advisable to begin with the basic code structure page and subsequently explore the other pages in this section, practicing the provided code within GameMaker itself. By following this approach, users can gain a solid foundation in GML and enhance their game development skills effectively.
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Integrations
Company Details
Company:
Kaboom
Website:
kaboomjs.com
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Product Details
Platforms
Web-Based
Types of Training
Training Docs
Customer Support
Online Support
Kaboom Features and Options
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