Blockdaemon
Since 2017, we’ve helped over 400 organizations—ranging from exchanges to financial institutions—manage more than $110B in digital assets. Our services include robust support for staking, blockchain nodes, APIs, DeFi, and MPC wallets, all backed by a globally resilient architecture built for security, compliance, and scale.
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ARGOS Identity
ARGOS is a platform for AI-powered digital identity. We are revolutionizing the way identity is experienced around the world. We create essential identity solutions for individuals and businesses to ensure the security of digital ecosystems worldwide. We provide services that help you identify Anyone, Anywhere, Anytime!
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Beamable
With just a few essential tools, you can create your own tailored server logic through microservices, along with a comprehensive suite of LiveOps tools and live services designed to enhance games in Unity and Unreal, ensuring they resonate with players. This innovative platform serves as the inaugural marketplace for live service solutions, offering plugins for monetization, generative AI, and blockchain, among other features. It operates on a unified data fabric, enabling you to seamlessly integrate components that enhance your game experience—free from complications. You can provide cutting-edge live services for all your game development teams, as the complete Beamable live services stack can be implemented either on-premises or within your own cloud infrastructure, granting you unparalleled security, control, and adaptability. Begin crafting cloud-native live services for your game right now; a single line of code can activate systems such as persistent worlds, bespoke servers, social features, and managed inventories—all without the need to configure or install backend servers. This streamlined approach allows developers to focus on creativity, knowing they have robust support behind their projects.
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Hiro Game Development
Hiro serves as a client-server library designed to enhance the Nakama game server, enabling developers to seamlessly incorporate various economy, social, and LiveOps functionalities into their games. This library is accessible in several formats, including a C# version for Unity Engine, a C++ variant for Unreal Engine, and a server package that harmonizes with the game server. Hiro provides a robust array of tested metagame features that can be swiftly integrated, thus allowing developers to prioritize the essence of gameplay. Developers can establish base and loot table rewards for players, facilitate purchases using either soft or real currency, and create stackable or consumable game items. It also supports the initialization and management of multiple currencies within the game's economic framework. Furthermore, Hiro allows for the customization of store bundles and offer walls according to player behaviors while enabling personalized experiences through experiments. Live events can be scheduled, giving players opportunities to engage and earn unique rewards, and timed or scored events can also be initiated, inviting players to request and share their inventories with others. By utilizing Hiro, game developers can significantly enhance player engagement through these dynamic features.
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