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Description

Pygame is a collection of Python modules specifically created for developing video games. By building upon the robust SDL library, Pygame empowers developers to craft comprehensive games and multimedia applications using the Python programming language. This library is remarkably versatile, functioning seamlessly across a wide range of platforms and operating systems. Moreover, Pygame is available for free, distributed under the LGPL license, permitting the development of open-source, freeware, shareware, and commercial games. As multi-core CPUs become increasingly common, leveraging these processors enables developers to enhance their game's performance significantly. Certain Pygame functions can release the notorious Python Global Interpreter Lock (GIL), achieving performance improvements typically associated with C code. The library employs optimized C and assembly code for its fundamental operations, resulting in performance enhancements, with C code often being 10 to 20 times faster than standard Python code, while assembly can surpass Python by over 100 times. Pygame is easily accessible on various operating systems, requiring only a simple installation command such as apt-get, emerge, or pkg_add to get started. This accessibility and performance scalability make it an attractive choice for both novice and experienced developers alike.

Description

Waiting is a compact library designed to facilitate the process of waiting for specific conditions to be met. It fundamentally pauses execution until a designated function returns True, offering various operational modes. Additionally, Waiting is designed to work seamlessly with flux for simulating timelines. The simplest way to utilize it is by providing a function to monitor. It’s straightforward to wait indefinitely; if your predicate yields a value, that value will be returned as the output of wait(). You can also set a timeout, and if this period lapses without the predicate being satisfied, an exception will occur. The library polls the predicate at a default interval of one second, which can be adjusted using the sleep_seconds parameter. When dealing with multiple predicates, Waiting offers two efficient methods for aggregation: any and all. These methods are similar to Python's built-in any() and all(), but they ensure that a predicate is not invoked more than necessary, which is particularly beneficial when working with predicates that are resource-intensive and time-consuming. By streamlining these functions, Waiting enhances both the efficiency and user experience of handling asynchronous operations.

API Access

Has API No 

API Access

Has API No 

Screenshots View All

Screenshots View All

Integrations

Python Yes 
Flux No 
FreeBSD Yes 
NetBSD Yes 
OpenBSD Yes 
Oracle Solaris Yes 
QNX Neutrino RTOS Yes 
Replit Yes 

Integrations

Python Yes 
Flux Yes 
FreeBSD No 
NetBSD No 
OpenBSD No 
Oracle Solaris No 
QNX Neutrino RTOS No 
Replit No 

Pricing Details

Free
Free Trial No 
Free Version Yes 

Pricing Details

Free
Free Trial No 
Free Version Yes 

Deployment

Web-Based No 
On-Premises No 
iPhone App No 
iPad App No 
Android App No 
Windows Yes 
Mac Yes 
Linux Yes 
Chromebook No 

Deployment

Web-Based No 
On-Premises No 
iPhone App No 
iPad App No 
Android App No 
Windows Yes 
Mac Yes 
Linux Yes 
Chromebook No 

Customer Support

Business Hours No 
Live Rep (24/7) No 
Online Support Yes 

Customer Support

Business Hours No 
Live Rep (24/7) No 
Online Support Yes 

Types of Training

Training Docs Yes 
Webinars No 
Live Training (Online) No 
In Person No 

Types of Training

Training Docs Yes 
Webinars Yes 
Live Training (Online) No 
In Person No 

Vendor Details

Company Name

pygame

Website

www.pygame.org/wiki/about

Vendor Details

Company Name

Python Software Foundation

Country

United States

Website

pypi.org/project/waiting/

Product Features

Product Features

Alternatives

Alternatives