Average Ratings 0 Ratings
Average Ratings 0 Ratings
Description
A cloud platform designed specifically for game-engine-based development with Git has emerged.
Creators from various backgrounds are leveraging WVS to craft immersive virtual environments and applications using game engines, while also engaging in collaborative discussions about their projects.
This cloud platform caters to the unique needs of interactive creators and their teams utilizing game engines.
WVS streamlines the process of generating cloud-automated builds for popular game engines like Unreal and Unity, functioning as an outsourced build engineering team available in the cloud.
Individuals such as artists, designers, producers, and engineers—spanning a wide range of technical skills and locations—experience a sense of unity and collaboration, resembling a dynamic development studio. A centralized workspace ensures that employees, contractors, and clients can conveniently access projects from a single secure location. The game-engine-optimized continuous integration and continuous delivery (CI/CD) pipeline efficiently guides the development journey from initial concept to a fully playable game. A detailed build dashboard facilitates secure deployments across multiple platforms, including PC/Mac, Android/iOS TestFlight, WebGL, Quest, Cloud, and more, allowing for flexibility and broad reach in distribution. This comprehensive approach fosters collaboration and innovation, empowering teams to push the boundaries of interactive creation.
Description
Mechdyne’s getReal3D for Unity empowers users to effortlessly construct intricate worlds within a well-known game engine and engage with them in a virtual reality (VR) setting, including options like CAVEs, Powerwalls, and Head Mounted Displays (HMDs). This innovative solution allows organizations to create tailored business experiences that cater specifically to their unique requirements. With getReal3D, users can develop content within an expansive VR display, immersing themselves in a life-sized environment that enhances realism. The installation and configuration of getReal3D across multiple screens, managed by a network of PCs, is straightforward and user-friendly. Additionally, its support for 3D stereo and motion tracking facilitates extended periods of engagement in the VR space, thereby boosting productivity while minimizing motion sickness. Importantly, this immersive experience ensures that users feel a strong sense of presence, as they actively inhabit the VR world rather than merely observing it, which significantly enriches their interaction and engagement with the content. This approach not only enhances user experience but also promotes collaboration among team members who are navigating the same virtual landscape together.
API Access
Has API
No
API Access
Has API
No
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Pricing Details
No price information available.
Free Trial
Yes
Free Version
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
Yes
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Vendor Details
Company Name
Wevr
Founded
2010
Country
United States
Website
about.wvs.io
Vendor Details
Company Name
Mechdyne Corporation
Founded
1996
Country
United States
Website
www.mechdyne.com/software-services/software-solutions/vr-getreal3d-for-unity-virtual-reality-content/
Product Features
Game Development
2D
No
3D
No
Analytics
No
Animation
No
Asset Management
No
Drag & Drop
No
IT Asset Management
No
Network Management
No
Physics
No
Player Management
No
Prototyping
No
Virtual Reality
No
eCommerce
No
Product Features
Virtual Reality
Application Development
No
Augmented / Mixed Reality
No
Collaboration
No
Content Creation
No
Cross-Device Publishing
No
Drag & Drop
No
Immersive Training
No
Process Simulation
No
Product Visualization
No
Social Sharing
No
User Interaction Tracking
No
Virtual Meetings
No
Virtual Prototyping
No