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Average Ratings 0 Ratings

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ease
features
design
support

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Write a Review

Description

Sprites by Fly.io is a stateful sandbox environment platform designed to run arbitrary code in isolated Linux computers. Each Sprite is a hardware-isolated execution environment that can persist across runs, making it useful for AI agents, uploaded binaries, developer tools, and application workloads. The platform is built around checkpoint and restore, allowing workloads to pause, resume, and keep state instead of rebuilding the environment repeatedly. Sprites provide a fast NVMe filesystem that syncs continuously to durable external object storage. This tiered storage approach gives users compatibility with normal Linux filesystem behavior while only charging for the data they actually use. Developers can start with the Sprites CLI by logging in, creating a Sprite, executing commands, and connecting to the console. The platform also supports REST API access and SDKs for JavaScript, Go, Elixir, and Python. Pricing is usage-based across CPU time, memory time, hot storage, and cold storage. By combining sandbox VMs, persistent filesystems, checkpointing, APIs, network policy, and pay-as-you-go pricing, Sprites gives developers a practical runtime for AI agents and untrusted code execution.

Description

view3dscene serves as a versatile viewer compatible with a wide array of 3D model formats, including glTF, X3D, VRML, Collada, 3DS, MD3, Wavefront OBJ, STL, as well as 2D formats like Spine JSON and sprite sheets in CGE, Cocos2d, and Starling XML formats. Users can delve into a virtual environment that features collisions, gravity, animations, sensors, shadows, mirrors, shaders, and additional effects. Furthermore, it offers the capability to convert all models to the X3D format seamlessly. If you possess the Castle Game Engine, you can simply execute the view3dscene from the CGE bin subdirectory without needing a separate download. All model formats supported by the Castle Game Engine, such as X3D, VRML, Collada, 3DS, MD3, Wavefront OBJ, and Spine JSON, can be easily accessed. The application provides various navigation options including examine (which allows users to rotate and reposition the entire model), walk (which simulates movement like first-person shooter games with collision detection and gravity), fly (akin to the walk mode but without gravitational effects), and 2D navigation. Additionally, users can convert between X3D classic and XML encodings in either direction, as well as transition from VRML 2 to X3D, enhancing the flexibility of model handling. This makes view3dscene an essential tool for anyone working with 3D and 2D model formats in various development environments.

API Access

Has API Yes 

API Access

Has API No 

Screenshots View All

Screenshots View All

Integrations

Go Yes 
JSON No 
JavaScript Yes 
Raspberry Pi OS No 
Wavefront LIMS No 

Integrations

Go No 
JSON Yes 
JavaScript No 
Raspberry Pi OS Yes 
Wavefront LIMS Yes 

Pricing Details

$30 per month
Free Trial Yes 
Free Version No 

Pricing Details

Free
Free Trial No 
Free Version Yes 

Deployment

Web-Based Yes 
On-Premises No 
iPhone App No 
iPad App No 
Android App No 
Windows No 
Mac No 
Linux No 
Chromebook No 

Deployment

Web-Based No 
On-Premises No 
iPhone App No 
iPad App No 
Android App No 
Windows Yes 
Mac Yes 
Linux Yes 
Chromebook No 

Customer Support

Business Hours No 
Live Rep (24/7) No 
Online Support Yes 

Customer Support

Business Hours No 
Live Rep (24/7) No 
Online Support Yes 

Types of Training

Training Docs Yes 
Webinars No 
Live Training (Online) No 
In Person No 

Types of Training

Training Docs Yes 
Webinars No 
Live Training (Online) No 
In Person No 

Vendor Details

Company Name

Fly.io

Country

United States

Website

fly.io/sprites

Vendor Details

Company Name

Castle Game Engine

Country

United States

Website

castle-engine.io/view3dscene.php

Product Features

Product Features

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