Average Ratings 0 Ratings
Average Ratings 0 Ratings
Description
SpriteCook is an innovative AI art tool designed specifically for game developers, assisting them in crafting artwork that aligns with their creative visions. It caters to the dynamic nature of game development, allowing users to explore various visual styles, experiment with different aesthetics, and incorporate new assets as the game evolves.
Starting with either a descriptive prompt or a reference image, users can curate a visual style that perfectly matches their game. With features like themes and saved presets, developers can easily maintain their artistic direction, ensuring that creating additional elements like new enemies or inventory items doesn't require beginning anew. SpriteCook accommodates both pixel art and a variety of 2D styles, providing ample opportunities for creative experimentation throughout the project.
Animation seamlessly integrates into this creative process as well. Users can animate generated or uploaded art by specifying the desired movements, after which they can export the animation as a sprite sheet compatible with their game engine. This functionality not only streamlines the workflow but also allows developers to visualize how characters will move in conjunction with the gameplay mechanics they're designing, enhancing the overall development experience.
Description
view3dscene serves as a versatile viewer compatible with a wide array of 3D model formats, including glTF, X3D, VRML, Collada, 3DS, MD3, Wavefront OBJ, STL, as well as 2D formats like Spine JSON and sprite sheets in CGE, Cocos2d, and Starling XML formats. Users can delve into a virtual environment that features collisions, gravity, animations, sensors, shadows, mirrors, shaders, and additional effects. Furthermore, it offers the capability to convert all models to the X3D format seamlessly. If you possess the Castle Game Engine, you can simply execute the view3dscene from the CGE bin subdirectory without needing a separate download. All model formats supported by the Castle Game Engine, such as X3D, VRML, Collada, 3DS, MD3, Wavefront OBJ, and Spine JSON, can be easily accessed. The application provides various navigation options including examine (which allows users to rotate and reposition the entire model), walk (which simulates movement like first-person shooter games with collision detection and gravity), fly (akin to the walk mode but without gravitational effects), and 2D navigation. Additionally, users can convert between X3D classic and XML encodings in either direction, as well as transition from VRML 2 to X3D, enhancing the flexibility of model handling. This makes view3dscene an essential tool for anyone working with 3D and 2D model formats in various development environments.
API Access
Has API
No
API Access
Has API
No
Screenshots View All
No images available
Integrations
JSON
No
Raspberry Pi OS
No
Wavefront LIMS
No
Pricing Details
$8/month
Free Trial
No
Free Version
Yes
Pricing Details
Free
Free Trial
No
Free Version
Yes
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Deployment
Web-Based
No
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
Yes
Mac
Yes
Linux
Yes
Chromebook
No
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Vendor Details
Company Name
SpriteCook
Founded
2025
Country
Netherlands
Website
spritecook.ai
Vendor Details
Company Name
Castle Game Engine
Country
United States
Website
castle-engine.io/view3dscene.php