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Average Ratings 0 Ratings
Description
This is a straightforward wrapper designed for cross-browser compatibility with the JavaScript Fullscreen API, enabling you to switch the entire page or specific elements into fullscreen mode. It effectively smooths out variations in browser implementations, relieving you of that burden. If you find yourself unable to utilize ES modules or require compatibility with older browsers without using transpilers, consider opting for version 5.2.0, which is compact at just 0.7 kB when gzipped. Additionally, you can access an older version via cdnjs. While Safari supports fullscreen on desktop and iPad, it is important to note that iPhones do not have this capability due to browser restrictions, which are not attributable to Screenfull itself. This library allows you to fullscreen either the entire page or specific elements while also hiding the navigation interface on mobile devices. You can easily initiate fullscreen for an element using jQuery and toggle it for images as well. Furthermore, it includes features to detect changes in fullscreen status, remove event listeners, handle fullscreen errors, and manage fullscreen elements with Angular.js. Remember that fullscreen mode can only be activated in response to user interactions such as clicks, touches, or key presses, ensuring a seamless user experience. Overall, this wrapper offers a comprehensive solution for incorporating fullscreen functionality across various web applications.
Description
Three.js is a library for 3D graphics in JavaScript designed to be lightweight, user-friendly, and compatible across different web browsers. The primary goal of this project is to provide a versatile 3D library that simplifies the process of creating 3D content on the web. Currently, the library offers a WebGL renderer, though examples also showcase experimental WebGPU, SVG, and CSS3D renderers. To render visuals using Three.js, you'll need to set up three essential components: a scene, a camera, and a renderer, which work together to display the scene through the camera's perspective. Besides the WebGLRenderer, Three.js includes additional renderers that serve as alternatives for users with older browsers or those lacking WebGL capability. To keep the visuals animated and responsive, you should implement a loop that refreshes the scene rendering each time the screen updates, generally at a rate of 60 frames per second. Within this animation loop, you can also invoke other functions to alter or move elements in the scene dynamically while the application is running. This setup allows for a fluid and interactive 3D experience for users engaging with your application.
API Access
Has API
API Access
Has API
Integrations
8th Wall
Angular
Azure Static Web Apps
Lovable
MusicVid
Zapworks
jQuery
Integrations
8th Wall
Angular
Azure Static Web Apps
Lovable
MusicVid
Zapworks
jQuery
Pricing Details
Free
Free Trial
Free Version
Pricing Details
Free
Free Trial
Free Version
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Vendor Details
Company Name
Screenfull.js
Website
sindresorhus.com/screenfull/
Vendor Details
Company Name
Three.js
Website
threejs.org