Average Ratings 1 Rating
Average Ratings 0 Ratings
Description
Your educational institution deserves an innovative and revitalizing management system for teaching and learning, which is precisely why we developed SEQTA. Say goodbye to cumbersome processes, superficial features, and disjointed systems that hinder progress. Leverage your school’s data to empower educators, engage with your community, and initiate significant learning advancements for students. Our solutions are designed to revolutionize teaching and learning experiences for K-12 schools. From tracking attendance to monitoring well-being, teachers can organize, manage, and collaborate effectively to achieve optimal outcomes for their students. With enhanced visibility and insights, you'll be able to make informed decisions and witness the effects of your initiatives. Manage feedback, assessments, schedules, lesson materials, rubrics, and more through both web and mobile applications. Additionally, parents will benefit from a comprehensive overview of their child's growth and development, fostering direct connections between the school and community for a more cohesive educational experience. Ultimately, SEQTA is not just a tool; it's a pathway to educational excellence.
Description
Swivl offers a comprehensive video collaboration solution tailored for K12 schools and Schools of Education. The Swivl CX robot seamlessly tracks teachers as they move, while connecting with multiple Markers to capture audio across the classroom and utilizing a tethered iPad or mobile device for video recording or live streaming on platforms like Zoom, MS Teams, or Google Meet. Teachers find the setup straightforward and can incorporate it effortlessly into their daily routines. Through Swivl Teams, users can securely access their recorded videos for self-reflection, collaborate with colleagues for constructive feedback using time-stamped comments, or engage with coaches for evaluation based on established rubrics. With its user-friendly interface and robust security features, the Swivl platform facilitates meaningful feedback exchanges among peers, mentors, administrators, and coaches. By becoming a Swivl user, educators ensure that they capture every significant moment in their classrooms or events, fostering a culture of continuous improvement and professional development. This innovative approach enriches the learning experience for both teachers and students alike.
API Access
Has API
No
API Access
Has API
Yes
Integrations
Google Meet
No
Microsoft Teams
No
Skype
No
Synergetic
Yes
Zoom
No
Integrations
Google Meet
Yes
Microsoft Teams
Yes
Skype
Yes
Synergetic
No
Zoom
Yes
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
Yes
iPad App
Yes
Android App
Yes
Windows
No
Mac
No
Linux
No
Chromebook
No
Customer Support
Business Hours
Yes
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
Yes
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
Yes
Webinars
Yes
Live Training (Online)
Yes
In Person
Yes
Types of Training
Training Docs
Yes
Webinars
Yes
Live Training (Online)
Yes
In Person
No
Vendor Details
Company Name
SEQTA Software
Founded
2006
Country
Australia
Website
seqta.com.au
Vendor Details
Company Name
Swivl
Founded
2010
Country
United States
Website
www.swivl.com
Product Features
Classroom Management
Attendance Management
No
Block Websites/Applications
No
Built in LMS
No
Collaboration Tools
No
For Classroom
Yes
For Labs
No
Internet Usage Monitoring
No
Real-time Chat
No
Remote Access/Control
No
Report Cards
Yes
Support Audio/Images/Video
No
Tests/Assessments
Yes
Transcripts
No
View Student Monitors
No
Learning Management Systems (LMS)
Academic / Education
Yes
Asynchronous Learning
Yes
Blended Learning
Yes
Built-In Course Authoring
Yes
Corporate / Business
No
Customizable
No
Gamification
Yes
Learner Portal
Yes
Mobile Learning
Yes
Open Source
No
SCORM Compliance
Yes
Synchronous Learning
Yes
Video Conferencing
No
eCommerce
No
eLearning Companies
Yes
Product Features
Collaboration
Brainstorming
No
Calendar Management
No
Chat / Messaging
No
Contact Management
No
Content Management
No
Document Management
No
Project Management
No
Real Time Editing
No
Task Management
No
Version Control
No
Video Conferencing
No
Web Conferencing
Electronic Hand Raising
No
Mobile Access
No
On-Demand Webcasting
No
Presentation Streaming
No
Presentation Tools
No
Private Chat
No
Real-Time Chat
No
Record & Playback Ability
No
Screen Sharing
No
Two-Way Audio & Video
No
Video Conferencing
No
Whiteboard
No