Average Ratings 0 Ratings
Average Ratings 0 Ratings
Description
Quest for Business offers a seamless launch experience and a dedicated in-headset interface, making it both user-friendly and ready for enterprise applications. Break down physical barriers and explore innovative methods for training, collaboration, and productivity enhancement through VR with Quest for Business. Built on a robust enterprise-grade infrastructure, this platform meets strict data security requirements while providing straightforward device management and comprehensive support, ensuring easy implementation and scalability within your organization. Our flagship VR headset, Meta Quest 2, allows for unrestricted movement and interaction in virtual spaces. With its lightweight design and improved ergonomics, the Quest 2 can be paired with the new Elite Strap with Battery to enhance comfort and prolong battery life during extended work periods. Featuring a superior display resolution and quicker processing capabilities than its predecessor, the Quest 2 ensures that text appears sharper and that intricate models and experiences are rendered swiftly, enhancing overall user experience and efficiency. Additionally, this advanced technology allows teams to collaborate in immersive environments like never before, paving the way for unprecedented productivity levels.
Description
Mechdyne’s getReal3D for Unity empowers users to effortlessly construct intricate worlds within a well-known game engine and engage with them in a virtual reality (VR) setting, including options like CAVEs, Powerwalls, and Head Mounted Displays (HMDs). This innovative solution allows organizations to create tailored business experiences that cater specifically to their unique requirements. With getReal3D, users can develop content within an expansive VR display, immersing themselves in a life-sized environment that enhances realism. The installation and configuration of getReal3D across multiple screens, managed by a network of PCs, is straightforward and user-friendly. Additionally, its support for 3D stereo and motion tracking facilitates extended periods of engagement in the VR space, thereby boosting productivity while minimizing motion sickness. Importantly, this immersive experience ensures that users feel a strong sense of presence, as they actively inhabit the VR world rather than merely observing it, which significantly enriches their interaction and engagement with the content. This approach not only enhances user experience but also promotes collaboration among team members who are navigating the same virtual landscape together.
API Access
Has API
No
API Access
Has API
No
Integrations
360dgrees
Yes
Cognitive3D
Yes
Depthify
Yes
Gideros
Yes
GoThru
Yes
MeshMap
Yes
Spike
Yes
Teledomica
Yes
Unity
No
WIN Reality
Yes
Integrations
360dgrees
No
Cognitive3D
No
Depthify
No
Gideros
No
GoThru
No
MeshMap
No
Spike
No
Teledomica
No
Unity
Yes
WIN Reality
No
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Pricing Details
No price information available.
Free Trial
Yes
Free Version
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
Yes
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Vendor Details
Company Name
Meta
Founded
2004
Country
United States
Website
business.oculus.com/products/software/
Vendor Details
Company Name
Mechdyne Corporation
Founded
1996
Country
United States
Website
www.mechdyne.com/software-services/software-solutions/vr-getreal3d-for-unity-virtual-reality-content/
Product Features
Virtual Reality
Application Development
No
Augmented / Mixed Reality
No
Collaboration
No
Content Creation
No
Cross-Device Publishing
No
Drag & Drop
No
Immersive Training
No
Process Simulation
No
Product Visualization
No
Social Sharing
No
User Interaction Tracking
No
Virtual Meetings
No
Virtual Prototyping
No
Product Features
Virtual Reality
Application Development
No
Augmented / Mixed Reality
No
Collaboration
No
Content Creation
No
Cross-Device Publishing
No
Drag & Drop
No
Immersive Training
No
Process Simulation
No
Product Visualization
No
Social Sharing
No
User Interaction Tracking
No
Virtual Meetings
No
Virtual Prototyping
No