Average Ratings 1 Rating
Average Ratings 0 Ratings
Description
Open 3D Engine (O3DE) is a versatile, open source, cross-platform 3D engine designed to support a wide range of applications, from AAA video games to high-quality cinematic environments and realistic simulations, all without any associated fees or commercial restrictions, under the Apache 2.0 license and overseen by The Linux Foundation. Its modular design encourages customization from the outset, allowing developers to incorporate individual components, referred to as Gems, to access specific functionalities tailored to their unique projects. You can enhance your initiatives by integrating new editing tools, features, and workflows, while benefiting from an extensive selection of community-supported Gems that can expand the engine's functionality in areas such as artificial intelligence, robotics, notifications, and virtual reality. Furthermore, O3DE's robust SDK capabilities empower you to leverage the engine as a solid foundation for virtually any type of 3D endeavor you envision, ensuring that your creative possibilities are virtually limitless. With an active community and continuous updates, O3DE is positioned as an ideal choice for developers seeking flexibility and innovation in their 3D projects.
Description
Mechdyne’s getReal3D for Unity empowers users to effortlessly construct intricate worlds within a well-known game engine and engage with them in a virtual reality (VR) setting, including options like CAVEs, Powerwalls, and Head Mounted Displays (HMDs). This innovative solution allows organizations to create tailored business experiences that cater specifically to their unique requirements. With getReal3D, users can develop content within an expansive VR display, immersing themselves in a life-sized environment that enhances realism. The installation and configuration of getReal3D across multiple screens, managed by a network of PCs, is straightforward and user-friendly. Additionally, its support for 3D stereo and motion tracking facilitates extended periods of engagement in the VR space, thereby boosting productivity while minimizing motion sickness. Importantly, this immersive experience ensures that users feel a strong sense of presence, as they actively inhabit the VR world rather than merely observing it, which significantly enriches their interaction and engagement with the content. This approach not only enhances user experience but also promotes collaboration among team members who are navigating the same virtual landscape together.
API Access
Has API
No
API Access
Has API
No
Integrations
Cartwheel
Yes
Comprehensive
Yes
HostAccess
Yes
Incredibuild
Yes
Unity
No
Integrations
Cartwheel
No
Comprehensive
No
HostAccess
No
Incredibuild
No
Unity
Yes
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Pricing Details
No price information available.
Free Trial
Yes
Free Version
No
Deployment
Web-Based
No
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
Yes
Mac
No
Linux
No
Chromebook
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
Yes
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Vendor Details
Company Name
The Linux Foundation
Founded
2000
Country
United States
Website
www.o3de.org
Vendor Details
Company Name
Mechdyne Corporation
Founded
1996
Country
United States
Website
www.mechdyne.com/software-services/software-solutions/vr-getreal3d-for-unity-virtual-reality-content/
Product Features
Game Development
2D
No
3D
Yes
Analytics
No
Animation
Yes
Asset Management
No
Drag & Drop
Yes
IT Asset Management
Yes
Network Management
No
Physics
No
Player Management
No
Prototyping
No
Virtual Reality
Yes
eCommerce
No
Product Features
Virtual Reality
Application Development
No
Augmented / Mixed Reality
No
Collaboration
No
Content Creation
No
Cross-Device Publishing
No
Drag & Drop
No
Immersive Training
No
Process Simulation
No
Product Visualization
No
Social Sharing
No
User Interaction Tracking
No
Virtual Meetings
No
Virtual Prototyping
No