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Average Ratings 0 Ratings

Total
ease
features
design
support

No User Reviews. Be the first to provide a review:

Write a Review

Description

NVIDIA Omniverse™ serves as a central hub that seamlessly integrates your current 3D workflows, transforming traditional linear pipelines into a dynamic, live-sync creation process that empowers you to design in unprecedented ways and at remarkable speeds. Observe how GeForce RTX 3D creators collaboratively produce an animated short through Omniverse Cloud, utilizing 3D assets from their preferred design and content creation software like Autodesk Maya, Adobe Substance Painter, Unreal Engine, and SideFX Houdini. With NVIDIA Omniverse, Sir Wade Neistadt, who engages with a diverse range of applications, can work without facing any bottlenecks. By combining the Omniverse Platform with an NVIDIA RTX™ A6000 equipped with NVIDIA Studio Drivers, he is able to, as he describes, “bring it all together, illuminate it, render it, and maintain everything in context using RTX rendering—all without the need to export data between applications, ensuring a seamless creative experience." This innovation not only enhances productivity but also fosters collaboration among creators, leading to richer and more intricate projects.

Description

Our GPU farm is made up of numerous standalone systems, each equipped with either two Nvidia GTX 1060, GTX 1070, or RTX 2060 Super GPUs, boasting 6GB or 8GB of VRAM. The GPU nodes are supported by 32 to 64GB of system memory. While exploring suitable render farm services, we took a closer look at the operations of other farms and identified numerous opportunities to enhance accessibility, affordability, and security throughout the rendering process. As a result, Pixel Plow emerged as our solution to deliver this experience in a straightforward and competitive manner. With a growing clientele spanning over 90 countries worldwide, Pixel Plow is rapidly establishing itself as a key player in the cloud rendering sector. Our instances of 3D Studio Max, Maya, Lightwave, Modo, Blender, and Terragen mirror the software you utilize on your own computer. When you send us a properly prepared scene file, it will produce an identical rendering to what you achieve locally, provided we support all the necessary software for your scene. This consistency ensures that our users can rely on Pixel Plow for their rendering needs without sacrificing quality or performance.

API Access

Has API No 

API Access

Has API No 

Screenshots View All

Screenshots View All

Integrations

Maya Yes 
Accenture AI Refinery Yes 
Adobe Substance 3D Painter Yes 
Azure Marketplace Yes 
Cinema 4D No 
Houdini Yes 
LightWave 3D No 
Linker Vision Yes 
MagiScan Yes 
Modo No 
Move.ai Yes 
NVIDIA Blueprints Yes 
NVIDIA Isaac Lab Yes 
NVIDIA Isaac Sim Yes 
NVIDIA Omniverse ACE Yes 
NVIDIA Omniverse USD Composer Yes 
Terragen No 
Unreal Engine Yes 
V-Ray No 
iRender Yes 

Integrations

Maya Yes 
Accenture AI Refinery No 
Adobe Substance 3D Painter No 
Azure Marketplace No 
Cinema 4D Yes 
Houdini No 
LightWave 3D Yes 
Linker Vision No 
MagiScan No 
Modo Yes 
Move.ai No 
NVIDIA Blueprints No 
NVIDIA Isaac Lab No 
NVIDIA Isaac Sim No 
NVIDIA Omniverse ACE No 
NVIDIA Omniverse USD Composer No 
Terragen Yes 
Unreal Engine No 
V-Ray Yes 
iRender No 

Pricing Details

No price information available.
Free Trial No 
Free Version No 

Pricing Details

$0.50 per GHz per hour
Free Trial No 
Free Version No 

Deployment

Web-Based Yes 
On-Premises No 
iPhone App No 
iPad App No 
Android App No 
Windows No 
Mac No 
Linux No 
Chromebook No 

Deployment

Web-Based Yes 
On-Premises No 
iPhone App No 
iPad App No 
Android App No 
Windows Yes 
Mac Yes 
Linux No 
Chromebook No 

Customer Support

Business Hours No 
Live Rep (24/7) No 
Online Support Yes 

Customer Support

Business Hours No 
Live Rep (24/7) No 
Online Support Yes 

Types of Training

Training Docs Yes 
Webinars Yes 
Live Training (Online) No 
In Person No 

Types of Training

Training Docs Yes 
Webinars No 
Live Training (Online) No 
In Person No 

Vendor Details

Company Name

NVIDIA

Founded

1993

Country

United States

Website

www.nvidia.com/en-us/omniverse/creators/

Vendor Details

Company Name

Pixel Plow

Country

United States

Website

www.pixelplow.net

Product Features

3D Modeling

2D Drawing No 
Animation No 
Annotations No 
Bill of Materials No 
Character Modeling No 
Collaboration Tools No 
Component Library No 
Data Import / Export No 
For 3D Printing No 
For Architects No 
For Manufacturers No 
Reference Management No 
Simulation No 

Content Creation

Advertising Content Creation No 
Case Study Creation No 
Collaboration Tools No 
Content Calendar No 
Content Creator Marketplace No 
Content Curation No 
Content Planning No 
Content Topic Research No 
Create Reports No 
Marketing Content Creation No 
Quiz Creation No 
Sales Content Creation No 
Template Creation No 
User-Generated Content No 
Video Content Creation No 
Visual Content Creation No 
Written Content Creation No 

Product Features

Alternatives

Alternatives