Average Ratings 0 Ratings
Average Ratings 0 Ratings
Description
Omniverse™ Machinima beta serves as an innovative application that allows users to work together in real-time to animate and control characters along with their settings within digital realms. This platform is particularly beneficial for technical artists, content creators, and industry experts who aim to leverage high-quality rendering capabilities for creating cinematic sequences in games. With Omniverse Machinima, achieving breathtaking realism is quicker and more accessible than ever before. The integration of the NVIDIA MDL material library ensures that every element, from surfaces to textures, appears incredibly lifelike, while the multi-GPU supported Omniverse RTX Renderer facilitates seamless transitions between real-time ray tracing and path tracing for hyper-realistic scenes. Users can swiftly transform audio into dynamic animations, effortlessly recording their own voiceovers or favorite film quotes, and witnessing their characters spring to life through the advanced Audio2Face and Audio2Gesture technologies, enhancing the overall storytelling experience. This powerful set of tools not only streamlines the animation process but also opens up new creative avenues for developers and artists alike.
Description
Experience real-time facial animation powered by cloud technology. Sign up now for exclusive early access and transform your unique face designs with the ZRT Face Trainer. This cutting-edge technology enables any face mesh to express intricate emotions in real-time. The ZRT Face Trainer utilizes an extensive library of 4D data along with advanced machine learning algorithms to achieve stunning results. In less than an hour, your character mesh will be enhanced with some of the most sophisticated technology available in the gaming industry. With over 15TB of 4D scan data at its core, the ZRT Face Trainer allows face puppets to exhibit more than 72,000 distinct training shapes and innovative facial poses. Remarkably, these ZRT face puppets maintain a lightweight footprint of just 30MB during runtime, achieving real-time performance at a speed of 3ms per frame on a single CPU thread. It is essential to note that all inputs for the ZRT Face Trainer must undergo a registration process to ensure effective training, as the accuracy of this registration will significantly impact the overall quality of the facial animation generated. This innovative approach promises to redefine the standards of character animation in interactive media.
API Access
Has API
No
API Access
Has API
No
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Deployment
Web-Based
No
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
Yes
Mac
No
Linux
No
Chromebook
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
Yes
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
Yes
Webinars
Yes
Live Training (Online)
No
In Person
No
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Vendor Details
Company Name
NVIDIA
Country
United States
Website
www.nvidia.com/en-us/omniverse/apps/machinima/
Vendor Details
Company Name
Ziva Dynamics
Country
Canada
Website
zivadynamics.com/zrt-face-trainer
Product Features
Game Development
2D
No
3D
No
Analytics
No
Animation
No
Asset Management
No
Drag & Drop
No
IT Asset Management
No
Network Management
No
Physics
No
Player Management
No
Prototyping
No
Virtual Reality
No
eCommerce
No
Product Features
3D Modeling
2D Drawing
No
Animation
No
Annotations
No
Bill of Materials
No
Character Modeling
No
Collaboration Tools
No
Component Library
No
Data Import / Export
No
For 3D Printing
No
For Architects
No
For Manufacturers
No
Reference Management
No
Simulation
No
Game Development
2D
No
3D
No
Analytics
No
Animation
No
Asset Management
No
Drag & Drop
No
IT Asset Management
No
Network Management
No
Physics
No
Player Management
No
Prototyping
No
Virtual Reality
No
eCommerce
No