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Average Ratings 0 Ratings

Total
ease
features
design
support

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Write a Review

Description

Omniverse™ Machinima beta serves as an innovative application that allows users to work together in real-time to animate and control characters along with their settings within digital realms. This platform is particularly beneficial for technical artists, content creators, and industry experts who aim to leverage high-quality rendering capabilities for creating cinematic sequences in games. With Omniverse Machinima, achieving breathtaking realism is quicker and more accessible than ever before. The integration of the NVIDIA MDL material library ensures that every element, from surfaces to textures, appears incredibly lifelike, while the multi-GPU supported Omniverse RTX Renderer facilitates seamless transitions between real-time ray tracing and path tracing for hyper-realistic scenes. Users can swiftly transform audio into dynamic animations, effortlessly recording their own voiceovers or favorite film quotes, and witnessing their characters spring to life through the advanced Audio2Face and Audio2Gesture technologies, enhancing the overall storytelling experience. This powerful set of tools not only streamlines the animation process but also opens up new creative avenues for developers and artists alike.

Description

OctaneRender® stands out as the first and fastest unbiased GPU rendering engine in the world, known for its spectrally accurate results that surpass any other production renderer currently available. OTOY® is dedicated to pushing the boundaries of graphics technology through innovative machine learning enhancements, comprehensive out-of-core geometry support, and impressive speed improvements ranging from 10 to 100 times in the scene graph. The addition of RTX raytracing GPU hardware acceleration offers remarkable render speed boosts of 2 to 5 times when utilizing NVIDIA raytracing GPUs, supporting multiple GPUs for enhanced performance. These speed improvements are particularly noticeable in more intricate scenes and can be assessed using RTX OctaneBench®. Furthermore, the updated layered material system permits users to create complex materials composed of a base layer and up to eight additional layers stacked on top, enhancing creative possibilities. Additionally, the introduction of new nodes such as layered material, diffuse layer, specular layer, sheen layer, metallic layer, and layer group nodes enriches the toolset available for artists. This comprehensive update not only enhances the functionality but also significantly expands the creative potential within OctaneRender®.

API Access

Has API No 

API Access

Has API No 

Screenshots View All

Screenshots View All

Integrations

Adobe After Effects No 
AutoCAD No 
Blender No 
Cinema 4D No 
Drop & Render No 
ForRender No 
Inventor No 
Magic Bullet No 
Maya No 
Modo No 
NVIDIA Omniverse Yes 
OctaneRender Cloud (ORC) No 
RebusFarm No 
Revit No 
SketchUp No 
Spark Cloud Studio No 
Unity No 
Unreal Engine No 
Xesktop No 
iRender No 

Integrations

Adobe After Effects Yes 
AutoCAD Yes 
Blender Yes 
Cinema 4D Yes 
Drop & Render Yes 
ForRender Yes 
Inventor Yes 
Magic Bullet Yes 
Maya Yes 
Modo Yes 
NVIDIA Omniverse No 
OctaneRender Cloud (ORC) Yes 
RebusFarm Yes 
Revit Yes 
SketchUp Yes 
Spark Cloud Studio Yes 
Unity Yes 
Unreal Engine Yes 
Xesktop Yes 
iRender Yes 

Pricing Details

No price information available.
Free Trial No 
Free Version No 

Pricing Details

€699 per month
Free Trial No 
Free Version No 

Deployment

Web-Based No 
On-Premises No 
iPhone App No 
iPad App No 
Android App No 
Windows Yes 
Mac No 
Linux No 
Chromebook No 

Deployment

Web-Based Yes 
On-Premises No 
iPhone App No 
iPad App No 
Android App No 
Windows No 
Mac No 
Linux No 
Chromebook No 

Customer Support

Business Hours No 
Live Rep (24/7) No 
Online Support Yes 

Customer Support

Business Hours Yes 
Live Rep (24/7) No 
Online Support Yes 

Types of Training

Training Docs Yes 
Webinars Yes 
Live Training (Online) No 
In Person No 

Types of Training

Training Docs Yes 
Webinars No 
Live Training (Online) Yes 
In Person No 

Vendor Details

Company Name

NVIDIA

Country

United States

Website

www.nvidia.com/en-us/omniverse/apps/machinima/

Vendor Details

Company Name

otoy

Founded

2008

Country

United States

Website

home.otoy.com/render/octane-render/

Product Features

Game Development

2D No 
3D No 
Analytics No 
Animation No 
Asset Management No 
Drag & Drop No 
IT Asset Management No 
Network Management No 
Physics No 
Player Management No 
Prototyping No 
Virtual Reality No 
eCommerce No 

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