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Average Ratings 0 Ratings

Total
ease
features
design
support

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Write a Review

Description

NVIDIA DRIVE® Map is an advanced mapping platform crafted to support the utmost levels of vehicle autonomy while enhancing safety measures. By merging precise ground truth mapping with the agility and scale of AI-driven fleet-sourced mapping, it achieves remarkable results. The system utilizes four distinct localization layers—camera, lidar, radar, and GNSS—ensuring the necessary redundancy and flexibility for sophisticated AI drivers. With a focus on exceptional accuracy, the ground truth map engine generates DRIVE Maps by integrating a variety of sensors, including cameras, radars, lidars, and differential GNSS/IMU, all captured through NVIDIA DRIVE Hyperion data collection vehicles. It delivers an impressive accuracy of better than 5 cm, particularly in high autonomy scenarios (L3/L4), in environments like highways and urban areas. Designed for rapid operation and global adaptability, DRIVE Map leverages both ground truth and fleet-sourced information, encapsulating the shared knowledge of millions of vehicles on the road. This innovative approach not only enhances mapping precision but also contributes to the evolving landscape of autonomous driving technology.

Description

The objective remains unchanged: to derive meaningful data from images and point cloud sources like LiDAR and DSM, translating them into vectors and attributes applicable across multiple fields. VrThree (VrLiDAR) empowers photogrammetry companies to leverage their existing workforce and software, while also introducing innovative and robust solutions for various mapping sectors, including architecture, engineering, and surveying. This software seamlessly integrates point cloud data into the well-established Vr Mapping Software suites, VrOne® and VrTwo, facilitating the visualization and modification of LiDAR point data in both 2D and authentic three-dimensional stereo formats. The four available configurations within VrThree allow for the collection and editing of vector, symbol, and text entities using the comprehensive tools provided by VrOne® and VrTwo. Today's mapping experts are required to gather three-dimensional vector data not only from conventional photogrammetric methods but also from advanced technologies like LiDAR, expanding their capabilities. The evolution of mapping technology continues to challenge professionals to adapt and enhance their skill sets to meet the demands of modern projects.

API Access

Has API Yes 

API Access

Has API No 

Screenshots View All

Screenshots View All

Integrations

Baidu Yes 
Simulink Yes 

Integrations

Baidu No 
Simulink No 

Pricing Details

No price information available.
Free Trial No 
Free Version No 

Pricing Details

$2500.00/one-time/user
Free Trial No 
Free Version Yes 

Deployment

Web-Based Yes 
On-Premises No 
iPhone App No 
iPad App No 
Android App No 
Windows No 
Mac No 
Linux No 
Chromebook No 

Deployment

Web-Based No 
On-Premises No 
iPhone App No 
iPad App No 
Android App No 
Windows Yes 
Mac No 
Linux No 
Chromebook No 

Customer Support

Business Hours No 
Live Rep (24/7) No 
Online Support Yes 

Customer Support

Business Hours No 
Live Rep (24/7) Yes 
Online Support No 

Types of Training

Training Docs No 
Webinars No 
Live Training (Online) No 
In Person No 

Types of Training

Training Docs Yes 
Webinars No 
Live Training (Online) Yes 
In Person Yes 

Vendor Details

Company Name

NVIDIA

Founded

1993

Country

United States

Website

www.nvidia.com/en-us/self-driving-cars/hd-mapping/

Vendor Details

Company Name

Cardinal Systems

Website

www.cardinalsystems1.net/vrlidar

Product Features

Product Features

CAD

2 1/2-Axis Milling No 
2D Drawing Yes 
3-Axis Milling No 
3D Modeling Yes 
4-Axis Milling No 
5-Axis Milling No 
Civil Yes 
Collaboration Yes 
Database Connectivity No 
Design Analysis Yes 
Design Export Yes 
Document Management Yes 
Electrical Yes 
Hole Making No 
Mechanical Yes 
Mechatronics Yes 
Presentation Tools Yes 
Simulate Cycles No 
Spiral Output No 
Structural Engineering No 
Toolpath Simulation No 
User Defined Cycles No 

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