Average Ratings 0 Ratings
Average Ratings 0 Ratings
Description
Mosketch revolutionizes the animation process by allowing users to animate 3D characters using only joints, eliminating the need for complicated control rigs. Users can easily sketch on the joints of their 3D characters to design key poses swiftly, making the animation process both simple and intuitive. With its innovative Up-and Down-influence feature, Mosketch grants users comprehensive control over any joint, including its parent and all connected joints. As technology continues to advance at a rapid pace, new opportunities are emerging in the digital landscape. Companies are striving to develop environments where Virtual Humans and 3D characters can truly come to life, mimicking human movement and effectively animating our physical forms. By providing Virtual Humans with complete control over the digital realm, we enable these 3D characters to interact smoothly and realistically in real-time. Our cutting-edge technology positions us at the leading edge of creating immersive new realities that reflect our vision. The future of animation is not just about bringing characters to life; it's about creating a seamless blend between the virtual and the real.
Description
Omniverse™ Audio2Face beta serves as a versatile application that streamlines the process of animating a 3D character to synchronize with any voice-over track, making it ideal for projects in gaming, film, real-time digital assistants, or simply for enjoyment. This application can function both for interactive real-time use and as a conventional tool for facial animation creation. You have the flexibility to either run the results live or export them, giving you control over the output. Audio2Face facilitates retargeting to any 3D human or humanoid face, regardless of whether the design is realistic or stylized, allowing for quick character swaps—be they human or animal—with just a few clicks. The most recent update to Omniverse Audio2Face introduces blendshape conversion along with options for blendweight export, enhancing its functionality significantly. Furthermore, the application now includes support for export-import with Blendshapes for Blender and Epic Games Unreal Engine, which enables the generation of character motion through their respective Omniverse Connectors. This comprehensive set of features positions Audio2Face as an invaluable tool for animators and developers alike.
API Access
Has API
No
API Access
Has API
No
Integrations
No details available.
Integrations
No details available.
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Deployment
Web-Based
No
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Deployment
Web-Based
No
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
Yes
Mac
No
Linux
No
Chromebook
No
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
No
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
No
Webinars
No
Live Training (Online)
No
In Person
No
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Vendor Details
Company Name
Moka Studio
Website
mokastudio.com/mosketch/
Vendor Details
Company Name
NVIDIA Omniverse
Country
United States
Website
www.nvidia.com/en-us/omniverse/apps/audio2face/
Product Features
Augmented Reality
3D Objects
No
3D Product Visualization
No
Application Development
No
Content Creation
No
Cross-Device Publishing
No
Drag & Drop
No
For Mapping
No
For Sales
No
For Training / Education
No
Object Recognition
No
Simulation
No
Usage Tracking / Analytics
No
Virtual Reality
No
Product Features
Artificial Intelligence
Chatbot
No
For Healthcare
No
For Sales
No
For eCommerce
No
Image Recognition
No
Machine Learning
No
Multi-Language
No
Natural Language Processing
No
Predictive Analytics
No
Process/Workflow Automation
No
Rules-Based Automation
No
Virtual Personal Assistant (VPA)
No