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Description
Moment.js is a comprehensive JavaScript date library that excels in parsing, validating, manipulating, and formatting dates. It was crafted to function seamlessly in both web browsers and Node.js environments, ensuring that all code is compatible across these platforms, which is further supported by running unit tests in both settings. With its widespread adoption, Moment.js has been utilized in millions of applications around the globe. As of September 2020, it achieved an impressive milestone of over 12 million downloads each week! Since its inception in 2011, Moment has seen various enhancements, yet its core design principles have remained largely intact. It is compatible with Internet Explorer 8 and newer versions, making it accessible for a wide range of users. While certain libraries are structured into modules or plugins, others leverage the ECMAScript Intl API for enhanced locale and time zone functionalities. Some libraries, like Moment and Moment-Timezone, still offer their own locale and time zone files. This adaptability is crucial, especially since different locales interpret week-of-the-year numbering in diverse ways; thus, Moment.js incorporates options to get and set the localized week of the year, ensuring a flexible user experience. Overall, Moment.js continues to be a vital tool for developers working with date and time in web applications.
Description
Three.js is a library for 3D graphics in JavaScript designed to be lightweight, user-friendly, and compatible across different web browsers. The primary goal of this project is to provide a versatile 3D library that simplifies the process of creating 3D content on the web. Currently, the library offers a WebGL renderer, though examples also showcase experimental WebGPU, SVG, and CSS3D renderers. To render visuals using Three.js, you'll need to set up three essential components: a scene, a camera, and a renderer, which work together to display the scene through the camera's perspective. Besides the WebGLRenderer, Three.js includes additional renderers that serve as alternatives for users with older browsers or those lacking WebGL capability. To keep the visuals animated and responsive, you should implement a loop that refreshes the scene rendering each time the screen updates, generally at a rate of 60 frames per second. Within this animation loop, you can also invoke other functions to alter or move elements in the scene dynamically while the application is running. This setup allows for a fluid and interactive 3D experience for users engaging with your application.
API Access
Has API
API Access
Has API
Integrations
8th Wall
Azure Static Web Apps
Lovable
MusicVid
Zapworks
Pricing Details
Free
Free Trial
Free Version
Pricing Details
Free
Free Trial
Free Version
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Vendor Details
Company Name
Moment.js
Founded
2011
Country
United States
Website
momentjs.com/docs/
Vendor Details
Company Name
Three.js
Website
threejs.org