Average Ratings 0 Ratings
Average Ratings 0 Ratings
Description
Mitsuba 2 is a research-focused, flexible rendering system crafted in portable C++17 and built upon the Enoki library, developed by the Realistic Graphics Lab at EPFL. It supports multiple variants, accommodating different color representations such as RGB, spectral, and monochrome, along with various vectorization options including scalar, SIMD, and CUDA, as well as capabilities for differentiable rendering. The system comprises a compact collection of core libraries supplemented by an extensive array of plugins that provide features like diverse materials, light sources, and comprehensive rendering algorithms. Mitsuba 2 aims to maintain compatibility with its predecessor, Mitsuba 0.6, ensuring a smooth transition for users. The rendering engine is backed by an extensive automated test suite created in Python, and its ongoing development is supported by several continuous integration servers that compile and verify new updates across various operating systems and compilation configurations, such as debug or release builds and single or double precision. This comprehensive testing framework enhances the robustness and reliability of the software, making it a valuable tool for researchers in the field of graphics.
Description
Distcc is a system designed for distributed compilation that speeds up the build process for C, C++, Objective-C, and Fortran by distributing compile tasks across various networked machines. This tool works effectively with both GCC and Clang toolchains, seamlessly intercepting compiler commands and redistributing them to remote daemons while maintaining optimization settings, include directories, and tracking of dependencies. The architecture is client-server based, featuring a lightweight listener that oversees job queues, prioritizes local compilation as necessary, and easily identifies available hosts through straightforward configuration or DNS. Additionally, Distcc accommodates cross-compilation setups, offers SSH tunneling for secure clusters, allows for the blacklisting of unreliable servers, and integrates well with modern build systems such as Make, CMake, and Ninja. It also includes monitoring tools that supply real-time data on job distribution and performance, and its compatibility with compilation databases (compdb) permits detailed management of distributed workloads. Overall, Distcc is a powerful solution that significantly enhances build efficiency across diverse development environments.
API Access
Has API
Yes
API Access
Has API
No
Integrations
C
No
C++
No
Fortran
No
Make
No
Objective-C
No
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Pricing Details
Free
Free Trial
No
Free Version
Yes
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Deployment
Web-Based
No
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
Yes
Chromebook
No
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Vendor Details
Company Name
Mitsuba
Website
www.mitsuba-renderer.org
Vendor Details
Company Name
distcc
Founded
2002
Country
United States
Website
www.distcc.org
Product Features
Product Features
Build Automation
Automated Testing
No
Build Cache
No
Build Management Tools
No
Build Metrics
No
Change Only Compiling
No
Debugging Tools
No
Dependency Management
No
IDE Compatibility
No
Parallel Testing
No
Plugin Library
No
Source Code Management
No
Version Conflict Resolution
No