Average Ratings 0 Ratings
Average Ratings 0 Ratings
Description
Mitsuba 2 is a research-focused, flexible rendering system crafted in portable C++17 and built upon the Enoki library, developed by the Realistic Graphics Lab at EPFL. It supports multiple variants, accommodating different color representations such as RGB, spectral, and monochrome, along with various vectorization options including scalar, SIMD, and CUDA, as well as capabilities for differentiable rendering. The system comprises a compact collection of core libraries supplemented by an extensive array of plugins that provide features like diverse materials, light sources, and comprehensive rendering algorithms. Mitsuba 2 aims to maintain compatibility with its predecessor, Mitsuba 0.6, ensuring a smooth transition for users. The rendering engine is backed by an extensive automated test suite created in Python, and its ongoing development is supported by several continuous integration servers that compile and verify new updates across various operating systems and compilation configurations, such as debug or release builds and single or double precision. This comprehensive testing framework enhances the robustness and reliability of the software, making it a valuable tool for researchers in the field of graphics.
Description
Enhance the speed of rendering and boost content productivity by delegating render tasks to a specialized cluster of machines. SOLIDWORKS® Visualize Boost serves as an additional component to SOLIDWORKS Visualize Professional, significantly accelerating rendering times and efficiency by enabling the delegation of tasks to multiple machines, thus conserving your local computing power for other demanding applications like CAD or Visualize. You can queue several jobs in your Render Queue and alleviate the burden on your local system. Visualize Boost is compatible with all outputs generated by SOLIDWORKS Visualize Professional. Utilize both CPUs and GPUs on your network for unprecedented rendering speeds. You can set up SOLIDWORKS Visualize Boost on the machines you wish to include in your rendering farm, starting with a single node and expanding to a more extensive cluster as needed. The management of your Visualize Boost render farm can be done via a user-friendly web interface, allowing you to adjust settings seamlessly. Additionally, PowerBoost introduces exciting possibilities for interactive real-time raytracing, delivering an exceptional visualization experience that can revolutionize your workflow. This capability ensures that visual outputs are not only produced efficiently but also with enhanced quality and realism.
API Access
Has API
Yes
API Access
Has API
No
Integrations
SOLIDWORKS Visualize
No
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
Yes
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Types of Training
Training Docs
Yes
Webinars
Yes
Live Training (Online)
Yes
In Person
No
Vendor Details
Company Name
Mitsuba
Website
www.mitsuba-renderer.org
Vendor Details
Company Name
SOLIDWORKS
Founded
1993
Country
United States
Website
www.solidworks.com/product/solidworks-visualize-boost