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Average Ratings 0 Ratings
Description
Mitsuba 2 is a research-focused, flexible rendering system crafted in portable C++17 and built upon the Enoki library, developed by the Realistic Graphics Lab at EPFL. It supports multiple variants, accommodating different color representations such as RGB, spectral, and monochrome, along with various vectorization options including scalar, SIMD, and CUDA, as well as capabilities for differentiable rendering. The system comprises a compact collection of core libraries supplemented by an extensive array of plugins that provide features like diverse materials, light sources, and comprehensive rendering algorithms. Mitsuba 2 aims to maintain compatibility with its predecessor, Mitsuba 0.6, ensuring a smooth transition for users. The rendering engine is backed by an extensive automated test suite created in Python, and its ongoing development is supported by several continuous integration servers that compile and verify new updates across various operating systems and compilation configurations, such as debug or release builds and single or double precision. This comprehensive testing framework enhances the robustness and reliability of the software, making it a valuable tool for researchers in the field of graphics.
Description
Since its inception in 2001, OGRE has evolved into one of the most widely-used open-source graphics rendering engines, finding application across a variety of production projects, including but not limited to games, simulators, educational tools, interactive art, and scientific visualization. It is compatible with a range of operating systems such as Windows (all major versions), Linux, OSX, Android, iOS, Javascript (via Emscripten), Windows Phone (with support from Microsoft), and WinRT, while also being ported to the PS3 and Xbox 360 for various titles. OGRE is distributed under the MIT License, which allows for substantial freedom in use, provided that the license text is included when distributing any software that incorporates OGRE. To facilitate learning, OGRE offers a collection of introductory tutorials, alongside the comprehensive OGRE Manual and API documentation supplied by the development team. This makes it easier for new users to get started and for experienced developers to deepen their understanding of the engine's capabilities. With its robust support and extensive resources, OGRE continues to attract a diverse community of developers eager to create innovative applications.
API Access
Has API
Yes
API Access
Has API
Yes
Integrations
Gazebo
No
Microsoft 365
No
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
Yes
iPad App
No
Android App
Yes
Windows
Yes
Mac
Yes
Linux
Yes
Chromebook
No
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Vendor Details
Company Name
Mitsuba
Website
www.mitsuba-renderer.org
Vendor Details
Company Name
OGRE
Founded
2001
Website
www.ogre3d.org