Average Ratings 0 Ratings
Average Ratings 0 Ratings
Description
Miele-LXIV is a 64-bit DICOM viewer and workstation created by Alex Bettarini. The macOS variant, developed in Objective-C and compiled with Xcode, is offered as a free download. In contrast, the Windows and Linux versions are entirely re-engineered in C++ using CMake and wxWidgets, currently boasting around 25% of the features available in the macOS edition. To utilize the Windows version, OpenGL (Core profile) is required, and interested users can obtain a complimentary evaluation version by reaching out to the developer. Similarly, the Linux release, developed with gcc, also demands OpenGL drivers (Core profile) and has been verified for functionality on Ubuntu 24.04 and Linux Mint 22.1. Miele-LXIV serves not only as a DICOM workstation and viewer but also encompasses additional capabilities. This project originated in November 2014 as a derivative of the well-known open-source 32-bit project OsiriX, yet it has undergone significant modifications to transform it into a 64-bit application while eliminating many of the constraints imposed by the 32-bit predecessor. As a result, it continues to evolve, aiming to enhance the user experience and functionality further.
Description
WebGL is an open, cross-platform web standard that serves as a low-level 3D graphics API derived from OpenGL ES, and it is accessed through ECMAScript using the HTML5 Canvas element. For those who are familiar with OpenGL ES 2.0, WebGL will feel familiar as it is a Shader-based API that utilizes GLSL and employs constructs that closely mirror the original OpenGL ES API. The implementation of WebGL adheres closely to the specifications of OpenGL ES, although it makes certain adjustments to accommodate the expectations of developers working in memory-managed languages like JavaScript. The initial version, WebGL 1.0, supports features from OpenGL ES 2.0, while the subsequent version, WebGL 2.0, aligns with the OpenGL ES 3.0 API. By enabling 3D graphics directly in the browser without the need for plugins, WebGL significantly enhances web development. Prominent web browsers, including Apple’s Safari, Google’s Chrome, Microsoft’s Edge, and Mozilla’s Firefox, actively participate in the WebGL Working Group. Developers can also find valuable discussions and resources about WebGL on platforms like Google Groups and StackOverflow, which can help them navigate the intricacies of 3D web applications. This collaborative environment encourages innovation and fosters a community of developers passionate about harnessing the power of 3D graphics on the web.
API Access
Has API
No
API Access
Has API
Yes
Integrations
Avaturn
No
Capture
No
Exclusive Addons
No
Gideros
No
Google
No
Google Chrome
No
Google Cloud Platform
No
Intratech 3D PDF Exporter
No
Microsoft 365
No
Microsoft Edge
No
Integrations
Avaturn
Yes
Capture
Yes
Exclusive Addons
Yes
Gideros
Yes
Google
Yes
Google Chrome
Yes
Google Cloud Platform
Yes
Intratech 3D PDF Exporter
Yes
Microsoft 365
Yes
Microsoft Edge
Yes
Pricing Details
Free
Free Trial
No
Free Version
Yes
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Deployment
Web-Based
No
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
Yes
Mac
Yes
Linux
Yes
Chromebook
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
Yes
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
Yes
Vendor Details
Company Name
DICOM Software
Country
United States
Website
dicom.3utilities.com/viewer.php
Vendor Details
Company Name
KHRONOS
Country
United States
Website
www.khronos.org/webgl/