Average Ratings 0 Ratings
Average Ratings 0 Ratings
Description
Miele-LXIV is a 64-bit DICOM viewer and workstation created by Alex Bettarini. The macOS variant, developed in Objective-C and compiled with Xcode, is offered as a free download. In contrast, the Windows and Linux versions are entirely re-engineered in C++ using CMake and wxWidgets, currently boasting around 25% of the features available in the macOS edition. To utilize the Windows version, OpenGL (Core profile) is required, and interested users can obtain a complimentary evaluation version by reaching out to the developer. Similarly, the Linux release, developed with gcc, also demands OpenGL drivers (Core profile) and has been verified for functionality on Ubuntu 24.04 and Linux Mint 22.1. Miele-LXIV serves not only as a DICOM workstation and viewer but also encompasses additional capabilities. This project originated in November 2014 as a derivative of the well-known open-source 32-bit project OsiriX, yet it has undergone significant modifications to transform it into a 64-bit application while eliminating many of the constraints imposed by the 32-bit predecessor. As a result, it continues to evolve, aiming to enhance the user experience and functionality further.
Description
OpenGL, which stands for Open Graphics Library, serves as a versatile application programming interface that facilitates the rendering of both 2D and 3D vector graphics across multiple programming languages and platforms. This API is primarily utilized to communicate with graphics processing units, enabling efficient hardware-accelerated rendering capabilities. The development of OpenGL was initiated by Silicon Graphics, Inc. (SGI) in 1991, culminating in its official release on June 30, 1992. Its versatility allows it to be employed in a wide range of applications such as computer-aided design (CAD), video gaming, scientific visualization, virtual reality, and flight simulation. Additionally, the OpenGL Registry provides a comprehensive collection of resources, including the core API specifications, shading language guidelines, and a plethora of Khronos- and vendor-sanctioned OpenGL extensions, along with pertinent header files and documentation for GLX, WGL, and GLU APIs. This extensive repository ensures that developers have access to the necessary tools and information to effectively utilize OpenGL in their projects.
API Access
Has API
No
API Access
Has API
Yes
Integrations
Alacritty
No
Amazon EC2 G4 Instances
No
Android
No
Apple iOS
No
Apple iPadOS
No
Fire Dynamics Simulator (FDS)
No
GameplayKit
No
Ghostty
No
Miele-LXIV
No
Objective-C
Yes
Integrations
Alacritty
Yes
Amazon EC2 G4 Instances
Yes
Android
Yes
Apple iOS
Yes
Apple iPadOS
Yes
Fire Dynamics Simulator (FDS)
Yes
GameplayKit
Yes
Ghostty
Yes
Miele-LXIV
Yes
Objective-C
No
Pricing Details
Free
Free Trial
No
Free Version
Yes
Pricing Details
No price information available.
Free Trial
No
Free Version
Yes
Deployment
Web-Based
No
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
Yes
Mac
Yes
Linux
Yes
Chromebook
No
Deployment
Web-Based
No
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
Yes
Mac
Yes
Linux
Yes
Chromebook
No
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
Yes
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
Yes
Vendor Details
Company Name
DICOM Software
Country
United States
Website
dicom.3utilities.com/viewer.php
Vendor Details
Company Name
OpenGL
Founded
1991
Website
www.opengl.org
Product Features
Product Features
Game Development
2D
No
3D
No
Analytics
No
Animation
No
Asset Management
No
Drag & Drop
No
IT Asset Management
No
Network Management
No
Physics
No
Player Management
No
Prototyping
No
Virtual Reality
No
eCommerce
No