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Average Ratings 0 Ratings

Total
ease
features
design
support

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Write a Review

Description

Miele-LXIV is a 64-bit DICOM viewer and workstation created by Alex Bettarini. The macOS variant, developed in Objective-C and compiled with Xcode, is offered as a free download. In contrast, the Windows and Linux versions are entirely re-engineered in C++ using CMake and wxWidgets, currently boasting around 25% of the features available in the macOS edition. To utilize the Windows version, OpenGL (Core profile) is required, and interested users can obtain a complimentary evaluation version by reaching out to the developer. Similarly, the Linux release, developed with gcc, also demands OpenGL drivers (Core profile) and has been verified for functionality on Ubuntu 24.04 and Linux Mint 22.1. Miele-LXIV serves not only as a DICOM workstation and viewer but also encompasses additional capabilities. This project originated in November 2014 as a derivative of the well-known open-source 32-bit project OsiriX, yet it has undergone significant modifications to transform it into a 64-bit application while eliminating many of the constraints imposed by the 32-bit predecessor. As a result, it continues to evolve, aiming to enhance the user experience and functionality further.

Description

OpenGL, which stands for Open Graphics Library, serves as a versatile application programming interface that facilitates the rendering of both 2D and 3D vector graphics across multiple programming languages and platforms. This API is primarily utilized to communicate with graphics processing units, enabling efficient hardware-accelerated rendering capabilities. The development of OpenGL was initiated by Silicon Graphics, Inc. (SGI) in 1991, culminating in its official release on June 30, 1992. Its versatility allows it to be employed in a wide range of applications such as computer-aided design (CAD), video gaming, scientific visualization, virtual reality, and flight simulation. Additionally, the OpenGL Registry provides a comprehensive collection of resources, including the core API specifications, shading language guidelines, and a plethora of Khronos- and vendor-sanctioned OpenGL extensions, along with pertinent header files and documentation for GLX, WGL, and GLU APIs. This extensive repository ensures that developers have access to the necessary tools and information to effectively utilize OpenGL in their projects.

API Access

Has API No 

API Access

Has API Yes 

Screenshots View All

Screenshots View All

Integrations

Alacritty No 
Amazon EC2 G4 Instances No 
Android No 
Apple iOS No 
Apple iPadOS No 
Fire Dynamics Simulator (FDS) No 
GameplayKit No 
Ghostty No 
Miele-LXIV No 
Objective-C Yes 
OpenGL Yes 
Openwind No 
PyBullet No 
SceneKit No 
SciChart No 
Ubuntu No 
Visual Studio Yes 
WezTerm No 
Windows 10 No 
Xcode Yes 

Integrations

Alacritty Yes 
Amazon EC2 G4 Instances Yes 
Android Yes 
Apple iOS Yes 
Apple iPadOS Yes 
Fire Dynamics Simulator (FDS) Yes 
GameplayKit Yes 
Ghostty Yes 
Miele-LXIV Yes 
Objective-C No 
OpenGL No 
Openwind Yes 
PyBullet Yes 
SceneKit Yes 
SciChart Yes 
Ubuntu Yes 
Visual Studio No 
WezTerm Yes 
Windows 10 Yes 
Xcode No 

Pricing Details

Free
Free Trial No 
Free Version Yes 

Pricing Details

No price information available.
Free Trial No 
Free Version Yes 

Deployment

Web-Based No 
On-Premises No 
iPhone App No 
iPad App No 
Android App No 
Windows Yes 
Mac Yes 
Linux Yes 
Chromebook No 

Deployment

Web-Based No 
On-Premises No 
iPhone App No 
iPad App No 
Android App No 
Windows Yes 
Mac Yes 
Linux Yes 
Chromebook No 

Customer Support

Business Hours No 
Live Rep (24/7) No 
Online Support Yes 

Customer Support

Business Hours Yes 
Live Rep (24/7) No 
Online Support Yes 

Types of Training

Training Docs Yes 
Webinars No 
Live Training (Online) No 
In Person No 

Types of Training

Training Docs Yes 
Webinars No 
Live Training (Online) No 
In Person Yes 

Vendor Details

Company Name

DICOM Software

Country

United States

Website

dicom.3utilities.com/viewer.php

Vendor Details

Company Name

OpenGL

Founded

1991

Website

www.opengl.org

Product Features

Product Features

Game Development

2D No 
3D No 
Analytics No 
Animation No 
Asset Management No 
Drag & Drop No 
IT Asset Management No 
Network Management No 
Physics No 
Player Management No 
Prototyping No 
Virtual Reality No 
eCommerce No 

Alternatives

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SoftDicom

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Alternatives

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