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Description
MRTK-Unity is a Microsoft-led initiative that offers a comprehensive suite of components and functionalities designed to streamline the development of mixed reality applications across various platforms using Unity. It includes a versatile input system and foundational elements for spatial interaction and user interface creation. The framework allows developers to quickly prototype through in-editor simulations, providing instant feedback on modifications made. Additionally, it serves as an adaptable system where developers can easily interchange essential components. Among its features is a button control that accommodates multiple input methods, inclusive of the articulated hand tracking available on HoloLens 2. Users can also access a standard UI for the manipulation of objects within a three-dimensional environment. There are scripts available for object manipulation with either one or two hands, and a 2D-style plane that supports scrolling through articulated hand input. The toolkit includes scripts to enhance object interactivity with visual feedback and theme customization. Furthermore, it offers various object positioning behaviors, such as tag-along, body-lock, constant view size, and surface magnetism, along with a script designed for arranging an array of objects in a three-dimensional configuration, making it a robust choice for MR app developers. Ultimately, MRTK-Unity empowers developers to create immersive experiences with greater efficiency and flexibility.
Description
The Unity XR SDK is designed for advanced users interested in creating their own XR providers compatible with the Unity platform. To obtain the XR SDK, you need to register for access on the designated page. This SDK enables various backends, referred to as "providers," to implement a unified engine feature known as a "subsystem" within Unity. During runtime, user applications have the capability to choose and activate these providers. A subsystem descriptor serves as the metadata for a subsystem, which can be reviewed prior to the loading or initialization processes. This information is derived from a manifest file and can be accessed through a C# interface. Additionally, a Create method is utilized to activate the subsystem and supply an instance for the user’s code to leverage. This functionality allows for greater flexibility and customization in XR development.
API Access
Has API
API Access
Has API
Integrations
Microsoft 365
Ultraleap Gemini
Unity
Pricing Details
Free
Free Trial
Free Version
Pricing Details
No price information available.
Free Trial
Free Version
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Vendor Details
Company Name
Microsoft
Founded
1975
Country
United States
Website
learn.microsoft.com/en-us/windows/mixed-reality/mrtk-unity/mrtk2/
Vendor Details
Company Name
Unity
Country
United States
Website
docs.unity3d.com/Manual/xr-sdk.html