Average Ratings 0 Ratings
Average Ratings 0 Ratings
Description
Our hands-on learning methodology fuses educational science, conversational techniques, and innovative gaming technology to create a unique experience. We leverage a variety of research-backed models and teaching strategies aimed at enhancing mental health and overall well-being. Users engage with our platform through immersive virtual lessons that feature practice-based conversations with emotionally intelligent virtual beings. This safe and simulated environment allows users to engage in experiential learning, where they can explore, make mistakes, and learn from them. They receive tailored feedback, ensuring that their journey on our platform is customized to their specific needs and preferences. Additionally, we incorporate essential theories, models, and design principles such as motivational interviewing, shared decision-making, emotional self-regulation, empathy, empathic accuracy, reappraisal strategies, active learning, inquiry-based learning, situated cognition, personalization, cueing, and storytelling to enhance the learning experience. This comprehensive approach not only promotes knowledge retention but also fosters meaningful connections between users and the content they engage with.
Description
We aimed to develop a learning experience platform that eliminates the confusion and awkwardness often found in conventional platforms. If you're seeking to escape from a long list of features that fail to deliver meaningful results, and you desire an experience that is streamlined and straightforward, then Loop is the solution for you. Present your key learning initiatives to your audience through highlighted microlearning, curated learning paths, and practical exercises. With AI-driven suggestions, your learners can effortlessly explore fresh and pertinent learning materials like never before. Equip your learners with the support they need to achieve their objectives through a customized learning journey tailored for onboarding, new product introductions, or any structured educational experience. Transform knowledge into action, as video roleplay enables managers to observe how their learners apply lessons in practice before they are utilized in real-world scenarios. This innovative approach fosters not only engagement but also ensures that learners are well-prepared to succeed in their roles.
API Access
Has API
No
API Access
Has API
No
Integrations
5X
No
Blackboard Learn
Yes
Blue Onion
No
Churn Buster
No
Flip
No
GoodDay
No
Influence
No
Matia
No
Prive
No
Rokt Catalog
No
Integrations
5X
Yes
Blackboard Learn
No
Blue Onion
Yes
Churn Buster
Yes
Flip
Yes
GoodDay
Yes
Influence
Yes
Matia
Yes
Prive
Yes
Rokt Catalog
Yes
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Pricing Details
$10 per month
Free Trial
No
Free Version
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Customer Support
Business Hours
Yes
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
Yes
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
Yes
Webinars
Yes
Live Training (Online)
Yes
In Person
Yes
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Vendor Details
Company Name
Kognito
Country
United States
Website
kognito.com/platform/
Vendor Details
Company Name
Loop
Website
looplxp.com
Product Features
Learning Experience Platforms
Built-in Course Authoring
No
Content Sharing
No
Employee Portal
No
Gamification
No
Microlearning
No
Mobile Learning
No
Multi-User Collaboration
No
Recommendations
No
Reporting/Analytics
No
Self-Service Content Curation
No
Social Learning
No
Third Party Course Library
No
Product Features
Learning Experience Platforms
Built-in Course Authoring
No
Content Sharing
No
Employee Portal
No
Gamification
No
Microlearning
No
Mobile Learning
No
Multi-User Collaboration
No
Recommendations
No
Reporting/Analytics
No
Self-Service Content Curation
No
Social Learning
No
Third Party Course Library
No
Learning Management Systems (LMS)
Academic / Education
No
Asynchronous Learning
No
Blended Learning
No
Built-In Course Authoring
No
Corporate / Business
No
Customizable
No
Gamification
No
Learner Portal
No
Mobile Learning
No
Open Source
No
SCORM Compliance
No
Synchronous Learning
No
Video Conferencing
No
eCommerce
No
eLearning Companies
No
Sales Training
Analytics / Reporting
No
Assessment Management
No
Built-in Course Authoring
No
Certification Management
No
Customizable Branding
No
Gamification
No
Learning Management
No
Microlearning
No
Onboarding
No
Practice Tools
No
Progress Tracking
No
Video Assessments
No