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Description
The ISAR remote rendering solution provides exceptional XR experiences with remarkable quality. Users can stream full AR or VR applications, visualize intricate high-polygon content, and engage with it through local servers or cloud services. The ISAR SDK subscription begins at 800€ monthly.
By delegating the rendering tasks to more robust servers, users can handle complex datasets and achieve stunning visual effects. This approach allows for the streaming of XR applications within controlled networks, ensuring that crucial data remains secure. Developers can accelerate the creation of XR applications by a factor of ten, thanks to its device-agnostic nature and seamless integration with Unity 3D. Incorporating the ISAR SDK into AR/VR applications is straightforward, whether streaming through the cloud or on-site. Enhance your XR devices’ capabilities and maximize the potential of your 3D assets. With improved performance, users can render highly detailed graphics that incorporate demanding shader effects, leading to a more immersive experience. Check out the video to witness the significant improvements firsthand. Additionally, ISAR's flexibility allows for tailored solutions that suit various project needs, further enriching the user experience.
Description
Utilize the RealityKit framework to achieve efficient 3D simulation and rendering capabilities. By harnessing the data provided by ARKit, RealityKit allows for the smooth incorporation of virtual elements into the physical world. The extensive features of RealityKit empower you to craft engaging augmented reality (AR) experiences. You can either import pre-designed assets, including complex arrangements created through the Reality Composer app, or construct them using meshes, materials, and textures from scratch. Additionally, you can position audio sources within the virtual environment and animate objects through both manual methods and physics-based simulations. Your application can also respond dynamically to user interactions and environmental changes. By enabling synchronization across multiple devices, you can facilitate shared AR experiences. Design the visual aesthetics and interactive behaviors of your app within Reality Composer, and enhance the gameplay with tailored RealityKit code. Furthermore, consider developing a multiplayer AR game by following the example set by the SwiftStrike app, expanding your creative possibilities in the augmented reality domain. This integration of various elements can lead to unique and immersive gaming experiences.
API Access
Has API
No
API Access
Has API
No
Integrations
Fieldshare
No
Pricing Details
€800 per month
Free Trial
No
Free Version
No
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
Yes
Windows
Yes
Mac
No
Linux
No
Chromebook
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
Yes
iPad App
Yes
Android App
No
Windows
No
Mac
Yes
Linux
No
Chromebook
No
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
Yes
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Vendor Details
Company Name
Holo-Light
Founded
2015
Country
Austria
Website
holo-light.com/products/isar-sdk/
Vendor Details
Company Name
Apple
Founded
1976
Country
United States
Website
developer.apple.com/documentation/realitykit
Product Features
Augmented Reality
3D Objects
No
3D Product Visualization
Yes
Application Development
No
Content Creation
No
Cross-Device Publishing
No
Drag & Drop
Yes
For Mapping
No
For Sales
Yes
For Training / Education
No
Object Recognition
No
Simulation
No
Usage Tracking / Analytics
No
Virtual Reality
No
Product Features
Augmented Reality
3D Objects
No
3D Product Visualization
No
Application Development
No
Content Creation
No
Cross-Device Publishing
No
Drag & Drop
No
For Mapping
No
For Sales
No
For Training / Education
No
Object Recognition
No
Simulation
No
Usage Tracking / Analytics
No
Virtual Reality
No