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Description

Horde3D is a compact open-source 3D rendering engine designed to deliver impressive visual effects characteristic of next-generation gaming while maintaining a lightweight and clean conceptual framework. Its user-friendly interface can be utilized through nearly any programming language, making it especially adept at rendering extensive crowds of animated figures with high-quality graphics. The engine's complete scene graph and animation systems are tailored specifically for this purpose, ensuring efficiency in performance. To minimize call overhead, Horde3D focuses on maintaining smaller node hierarchies and leverages cached data to enhance the speed of animations. Additionally, the geometry is fine-tuned for optimal cache effectiveness, allowing for multiple levels of detail in models. It also supports vertex skinning and implements deferred shading techniques, which help decrease the number of draw calls in scenes that feature numerous light sources. Overall, Horde3D stands out as a versatile tool for developers seeking to push the boundaries of visual fidelity in their projects.

Description

Mitsuba 2 is a research-focused, flexible rendering system crafted in portable C++17 and built upon the Enoki library, developed by the Realistic Graphics Lab at EPFL. It supports multiple variants, accommodating different color representations such as RGB, spectral, and monochrome, along with various vectorization options including scalar, SIMD, and CUDA, as well as capabilities for differentiable rendering. The system comprises a compact collection of core libraries supplemented by an extensive array of plugins that provide features like diverse materials, light sources, and comprehensive rendering algorithms. Mitsuba 2 aims to maintain compatibility with its predecessor, Mitsuba 0.6, ensuring a smooth transition for users. The rendering engine is backed by an extensive automated test suite created in Python, and its ongoing development is supported by several continuous integration servers that compile and verify new updates across various operating systems and compilation configurations, such as debug or release builds and single or double precision. This comprehensive testing framework enhances the robustness and reliability of the software, making it a valuable tool for researchers in the field of graphics.

API Access

Has API

API Access

Has API

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Screenshots View All

Integrations

No details available.

Integrations

No details available.

Pricing Details

No price information available.
Free Trial
Free Version

Pricing Details

No price information available.
Free Trial
Free Version

Deployment

Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook

Deployment

Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook

Customer Support

Business Hours
Live Rep (24/7)
Online Support

Customer Support

Business Hours
Live Rep (24/7)
Online Support

Types of Training

Training Docs
Webinars
Live Training (Online)
In Person

Types of Training

Training Docs
Webinars
Live Training (Online)
In Person

Vendor Details

Company Name

The Horde3D Team

Country

Germany

Website

www.horde3d.org

Vendor Details

Company Name

Mitsuba

Website

www.mitsuba-renderer.org

Product Features

Product Features

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