Average Ratings 0 Ratings
Average Ratings 0 Ratings
Description
Horde3D is a compact open-source 3D rendering engine designed to deliver impressive visual effects characteristic of next-generation gaming while maintaining a lightweight and clean conceptual framework. Its user-friendly interface can be utilized through nearly any programming language, making it especially adept at rendering extensive crowds of animated figures with high-quality graphics. The engine's complete scene graph and animation systems are tailored specifically for this purpose, ensuring efficiency in performance. To minimize call overhead, Horde3D focuses on maintaining smaller node hierarchies and leverages cached data to enhance the speed of animations. Additionally, the geometry is fine-tuned for optimal cache effectiveness, allowing for multiple levels of detail in models. It also supports vertex skinning and implements deferred shading techniques, which help decrease the number of draw calls in scenes that feature numerous light sources. Overall, Horde3D stands out as a versatile tool for developers seeking to push the boundaries of visual fidelity in their projects.
Description
Massive Prime™, an Academy Award-winning software, serves as a comprehensive solution for the creation, direction, and rendering of tailored autonomous agents used in animation and visual effects. Renowned as the most advanced crowd simulation tool globally, Massive enables rapid generation of lifelike crowd scenes. Often, the combination of our Ready To Run Agents™ with either Massive for Maya or Massive for Max provides an optimal approach for crowd creation. However, when a specific shot requires agents to execute personalized motions or behaviors, Massive Prime becomes the preferred choice. Its user-friendly, node-based interface empowers artists to craft AI-driven agents interactively without needing any programming expertise. From a handful to thousands of custom agents, professionals depend on Massive Prime to produce unmatched, realistic crowd performances. Each agent is capable of executing various actions, whether derived from motion-captured clips or keyframe animations, thereby offering extensive versatility in performance design. This flexibility ensures that every crowd scene can be uniquely tailored to fit the creative vision of the project.
API Access
Has API
Yes
API Access
Has API
Yes
Integrations
Autodesk Arnold
No
Maya
No
Pricing Details
No price information available.
Free Trial
No
Free Version
Yes
Pricing Details
No price information available.
Free Trial
Yes
Free Version
No
Deployment
Web-Based
No
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
Yes
Mac
Yes
Linux
Yes
Chromebook
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Customer Support
Business Hours
Yes
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
Yes
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Types of Training
Training Docs
No
Webinars
No
Live Training (Online)
Yes
In Person
No
Vendor Details
Company Name
The Horde3D Team
Country
Germany
Website
www.horde3d.org
Vendor Details
Company Name
Massive Software
Founded
2003
Country
New Zealand
Website
www.massivesoftware.com/massiveprime.html
Product Features
Product Features
Animation
Collaboration Tools
No
Customizable Branding
No
Drag & Drop
No
Media Library
No
Social Sharing
No
Templates
No
Text Overlay
No
Text to Video
No
Voice-Over
No