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Average Ratings 0 Ratings

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ease
features
design
support

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Write a Review

Description

Horde3D is a compact open-source 3D rendering engine designed to deliver impressive visual effects characteristic of next-generation gaming while maintaining a lightweight and clean conceptual framework. Its user-friendly interface can be utilized through nearly any programming language, making it especially adept at rendering extensive crowds of animated figures with high-quality graphics. The engine's complete scene graph and animation systems are tailored specifically for this purpose, ensuring efficiency in performance. To minimize call overhead, Horde3D focuses on maintaining smaller node hierarchies and leverages cached data to enhance the speed of animations. Additionally, the geometry is fine-tuned for optimal cache effectiveness, allowing for multiple levels of detail in models. It also supports vertex skinning and implements deferred shading techniques, which help decrease the number of draw calls in scenes that feature numerous light sources. Overall, Horde3D stands out as a versatile tool for developers seeking to push the boundaries of visual fidelity in their projects.

Description

Massive Prime™, an Academy Award-winning software, serves as a comprehensive solution for the creation, direction, and rendering of tailored autonomous agents used in animation and visual effects. Renowned as the most advanced crowd simulation tool globally, Massive enables rapid generation of lifelike crowd scenes. Often, the combination of our Ready To Run Agents™ with either Massive for Maya or Massive for Max provides an optimal approach for crowd creation. However, when a specific shot requires agents to execute personalized motions or behaviors, Massive Prime becomes the preferred choice. Its user-friendly, node-based interface empowers artists to craft AI-driven agents interactively without needing any programming expertise. From a handful to thousands of custom agents, professionals depend on Massive Prime to produce unmatched, realistic crowd performances. Each agent is capable of executing various actions, whether derived from motion-captured clips or keyframe animations, thereby offering extensive versatility in performance design. This flexibility ensures that every crowd scene can be uniquely tailored to fit the creative vision of the project.

API Access

Has API Yes 

API Access

Has API Yes 

Screenshots View All

Screenshots View All

Integrations

Autodesk Arnold No 
Maya No 

Integrations

Autodesk Arnold Yes 
Maya Yes 

Pricing Details

No price information available.
Free Trial No 
Free Version Yes 

Pricing Details

No price information available.
Free Trial Yes 
Free Version No 

Deployment

Web-Based No 
On-Premises No 
iPhone App No 
iPad App No 
Android App No 
Windows Yes 
Mac Yes 
Linux Yes 
Chromebook No 

Deployment

Web-Based Yes 
On-Premises No 
iPhone App No 
iPad App No 
Android App No 
Windows No 
Mac No 
Linux No 
Chromebook No 

Customer Support

Business Hours Yes 
Live Rep (24/7) No 
Online Support Yes 

Customer Support

Business Hours Yes 
Live Rep (24/7) No 
Online Support Yes 

Types of Training

Training Docs Yes 
Webinars No 
Live Training (Online) No 
In Person No 

Types of Training

Training Docs No 
Webinars No 
Live Training (Online) Yes 
In Person No 

Vendor Details

Company Name

The Horde3D Team

Country

Germany

Website

www.horde3d.org

Vendor Details

Company Name

Massive Software

Founded

2003

Country

New Zealand

Website

www.massivesoftware.com/massiveprime.html

Product Features

Product Features

Animation

Collaboration Tools No 
Customizable Branding No 
Drag & Drop No 
Media Library No 
Social Sharing No 
Templates No 
Text Overlay No 
Text to Video No 
Voice-Over No 

Alternatives

Alternatives

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