Average Ratings 0 Ratings
Average Ratings 0 Ratings
Description
Hiro serves as a client-server library designed to enhance the Nakama game server, enabling developers to seamlessly incorporate various economy, social, and LiveOps functionalities into their games. This library is accessible in several formats, including a C# version for Unity Engine, a C++ variant for Unreal Engine, and a server package that harmonizes with the game server. Hiro provides a robust array of tested metagame features that can be swiftly integrated, thus allowing developers to prioritize the essence of gameplay. Developers can establish base and loot table rewards for players, facilitate purchases using either soft or real currency, and create stackable or consumable game items. It also supports the initialization and management of multiple currencies within the game's economic framework. Furthermore, Hiro allows for the customization of store bundles and offer walls according to player behaviors while enabling personalized experiences through experiments. Live events can be scheduled, giving players opportunities to engage and earn unique rewards, and timed or scored events can also be initiated, inviting players to request and share their inventories with others. By utilizing Hiro, game developers can significantly enhance player engagement through these dynamic features.
Description
Steam Playtest is an innovative feature integrated into Steam that enables developers to invite players to evaluate their games. This functionality simplifies the process of obtaining player feedback, eliminating the need for complex key management or external mailing lists. Developers can activate a Playtest through their Steamworks settings, allowing players to request access straight from the game's store page. Upon approval, players gain the ability to download and experience the game while developers can oversee access and collect valuable feedback via the Steam platform. Ultimately, this feature seeks to enhance the playtesting experience, making it more streamlined and user-friendly for both developers and gamers alike. By fostering a direct connection between the creators and the players, Steam Playtest could significantly improve the quality of game development.
API Access
Has API
No
API Access
Has API
No
Integrations
C#
Yes
C++
Yes
JSON
Yes
Nakama
Yes
Satori LiveOps
Yes
Unity
Yes
Unreal Engine
Yes
Integrations
C#
No
C++
No
JSON
No
Nakama
No
Satori LiveOps
No
Unity
No
Unreal Engine
No
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
Yes
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
Yes
In Person
No
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
Yes
In Person
Yes
Vendor Details
Company Name
Heroic Labs
Founded
2015
Country
United States
Website
heroiclabs.com/hiro/
Vendor Details
Company Name
Steam
Founded
2003
Country
United States
Website
store.steampowered.com/news/group/4145017/view/2954884882167446257
Product Features
Game Development
2D
No
3D
No
Analytics
No
Animation
No
Asset Management
No
Drag & Drop
No
IT Asset Management
No
Network Management
No
Physics
No
Player Management
No
Prototyping
No
Virtual Reality
No
eCommerce
No