Average Ratings 0 Ratings
Average Ratings 0 Ratings
Description
We create a three-dimensional signed distance field (SDF) and a textured field using two latent codes. DMTet is employed to derive a 3D surface mesh from the SDF, and we sample the texture field at the surface points to obtain color information. Our training incorporates adversarial losses focused on 2D images, specifically utilizing a rasterization-based differentiable renderer to produce both RGB images and silhouettes. To distinguish between genuine and generated inputs, we implement two separate 2D discriminators—one for RGB images and another for silhouettes. The entire framework is designed to be trainable in an end-to-end manner. As various sectors increasingly transition towards the development of expansive 3D virtual environments, the demand for scalable tools that can generate substantial quantities of high-quality and diverse 3D content has become apparent. Our research endeavors to create effective 3D generative models capable of producing textured meshes that can be seamlessly integrated into 3D rendering engines, thereby facilitating their immediate application in various downstream uses. This approach not only addresses the scalability challenge but also enhances the potential for innovative applications in virtual reality and gaming.
Description
picoCAD is a user-friendly application designed for creating and texturing low-poly 3D models. Unlike many modeling and texturing tools that can be cumbersome and complex, picoCAD prioritizes simplicity and enjoyment by honing in on essential features. Built on the PICO-8 framework, it operates under specific constraints, encouraging users to explore and discover their own creative processes. This application functions independently from PICO-8, allowing for a straightforward experience. Among its features are an intuitive editor, options for placing and altering meshes to craft impressive designs, real-time texture and UV coordinate adjustments, and a distinctive aesthetic with dithered shading. Additionally, it offers rendering options in wireframe, solid fill, or textured modes, along with a comprehensive manual that is quite helpful. Users can save their projects in an easily readable text format, create Twitter-friendly GIFs, and export their work to OBJ/MTL formats for use in applications like Blender and Unity. Furthermore, each purchase comes with a Steam key, enhancing the overall value of the application. Overall, picoCAD stands out as an innovative tool for anyone interested in low-poly 3D design.
API Access
Has API
No
API Access
Has API
No
Integrations
Blender
No
Unity
No
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Pricing Details
$5.95 one-time payment
Free Trial
No
Free Version
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Deployment
Web-Based
No
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
Yes
Mac
Yes
Linux
Yes
Chromebook
No
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Vendor Details
Company Name
NVIDIA
Country
United States
Website
nv-tlabs.github.io/GET3D/
Vendor Details
Company Name
Johan Peitz
Website
johanpeitz.itch.io/picocad
Product Features
Product Features
CAD
2 1/2-Axis Milling
No
2D Drawing
No
3-Axis Milling
No
3D Modeling
No
4-Axis Milling
No
5-Axis Milling
No
Civil
No
Collaboration
No
Database Connectivity
No
Design Analysis
No
Design Export
No
Document Management
No
Electrical
No
Hole Making
No
Mechanical
No
Mechatronics
No
Presentation Tools
No
Simulate Cycles
No
Spiral Output
No
Structural Engineering
No
Toolpath Simulation
No
User Defined Cycles
No