Average Ratings 0 Ratings
Average Ratings 0 Ratings
Description
We create a three-dimensional signed distance field (SDF) and a textured field using two latent codes. DMTet is employed to derive a 3D surface mesh from the SDF, and we sample the texture field at the surface points to obtain color information. Our training incorporates adversarial losses focused on 2D images, specifically utilizing a rasterization-based differentiable renderer to produce both RGB images and silhouettes. To distinguish between genuine and generated inputs, we implement two separate 2D discriminators—one for RGB images and another for silhouettes. The entire framework is designed to be trainable in an end-to-end manner. As various sectors increasingly transition towards the development of expansive 3D virtual environments, the demand for scalable tools that can generate substantial quantities of high-quality and diverse 3D content has become apparent. Our research endeavors to create effective 3D generative models capable of producing textured meshes that can be seamlessly integrated into 3D rendering engines, thereby facilitating their immediate application in various downstream uses. This approach not only addresses the scalability challenge but also enhances the potential for innovative applications in virtual reality and gaming.
Description
Tripo is a comprehensive AI-driven 3D creation platform designed to turn ideas into fully usable 3D assets faster than ever. It allows users to generate high-quality 3D models directly from text prompts, images, or sketches without traditional modeling complexity. The platform delivers clean topology and sharp geometry that can be used immediately in engines like Unity, Unreal, or Blender. Intelligent model segmentation provides full control over complex structures, making assets easier to edit and reuse. Tripo’s AI texturing system applies detailed 4K PBR textures in a single click. The Magic Brush tool gives creators fine control over localized texture adjustments. Auto rigging and animation features convert static models into motion-ready assets with clean skeletons and smooth skin weights. The entire workflow is streamlined into one unified workspace, eliminating the need for multiple tools. Tripo significantly cuts production time, cost, and technical barriers. It empowers creators to focus on creativity rather than manual 3D labor.
API Access
Has API
No
API Access
Has API
No
Integrations
Haimeta
No
OwlCAD
No
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Pricing Details
$29.90 per month
Free Trial
No
Free Version
Yes
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Types of Training
Training Docs
No
Webinars
No
Live Training (Online)
No
In Person
No
Vendor Details
Company Name
NVIDIA
Country
United States
Website
nv-tlabs.github.io/GET3D/
Vendor Details
Company Name
Tripo AI
Website
www.tripo3d.ai/